[ a / cm / ic / sci / tg / v / vg / vip / y ] [ index / top / statistics / report bug ]

/tg/ - Traditional Games

Threads by creation - Page 2

View Post

File: 26KiB, 740x578, Rolling-Dice.jpg [View Same] [Google] [iqdb] [SauceNAO]
77022677 No.77022677 [Reply] [Last 50] [Original]

Math Hammer edition
>How tanky is Morty

>Death Guard Codex

>The Warhammer 40,000 update – new points, scoring, and FAQs

>Munitorum Field Manual (POINTS)

>Warhammer TV Tip

>Downloads; Rules Errata and FAQs:

>Tool to Improve Battlescribe Readability:

>3rd Party Pastebin:

>/40kg/ MEGA:
>Put requests here:

>Find stuff here:

>Previous Thread

>Thread Question
Why even bother trying to kill Morty?

423 posts omitted.
>> No.77025367

You're not alone in that sentiment. If I played DG I'd probably have to do a lot of work with filing and greenstuff to get rid of all the excessive bloat (in multiple senses). The Lord of Virulence's gut, for example, doesn't really feel like it adds much to the model.

>> No.77025380

I will use them as Breachers with arc rifles, my gaming group has no problems with the different guns since they are all the same gaming wise. The next three will be done later today and then I can start painting some Castellax (count as Kastellan)

>> No.77025385

Email as far as I am aware
Haven't used him in a long while either, I got tired of his brittle as fuck material that reeked like gasoline

>> No.77025392

>should have died in 2011
We all should have died in 2011.

>> No.77025421

Explain the meme to me.

File: 464KiB, 680x926, 1609105791331.png [View Same] [Google] [iqdb] [SauceNAO]
77022511 No.77022511 [Reply] [Original]
Quoted By: >>77022619 >>77024049

What are some good RPGs where you can be a robot or an AI?

2 posts omitted.
>> No.77022619

It seems like a complete pile of trash, but i do know that in rifts you can pick some kind of robot class and get a car body and play nightrider, which is a point in its favour.

>> No.77022686

ok boomer

>> No.77022691

GURPS, especially Transhuman Space, where you can play pretty much any combination of AI or human mind in any combination of biological, cyborg, or robot body (or bodies).

>> No.77024049
File: 177KiB, 1500x1419, 1578831873720.jpg [View Same] [Google] [iqdb] [SauceNAO]

FFG Star Wars (play a Droid)
Eclipse Phase (A.I. with or without a body)
"Engine Sky" supplement for Golden Sky Stories (comfy robots)
Exalted 2e (playing as Alchemical Exalts)
Alien RPG (play as an Android)

>> No.77024790


File: 404KiB, 1500x999, blackreach.jpg [View Same] [Google] [iqdb] [SauceNAO]
77022482 No.77022482 [Reply] [Original]
Quoted By: >>77022995 >>77024966

5 posts omitted.
>> No.77022989
Quoted By: >>77023005

Oh yeah, I forgot to mention that I had like 25 grots to act as canon fodder.

>> No.77022995


>> No.77023005
Quoted By: >>77023053

Thinking of starting a grot based army, with da red gobbo in command, tides of grots and killa kans as support. Not sure if it is worth it though

>> No.77023053

Sorry mah Grot, my Commander is a Boss in Mega armor & Power klaw. And my grots are there to protect da Boss.

>> No.77024966

can't believe there's a world where we have plastic deffkoptas

File: 1MiB, 1920x1080, 1466547746666.jpg [View Same] [Google] [iqdb] [SauceNAO]
77022429 No.77022429 [Reply] [Original]

Travelling from one place to another is nice and all, but how do you keep it from getting monotonous during really long treks? Something along the lines of months worth of travelling. There's only so many stories the party can share and conversation will surely dry up at one point. There won't always be a nice sight. rest stop or events happening to comment on. Perhaps even the environment will start getting samey eventually. A bard or dancer can provide entertainment, or maybe someone else has parlor tricks at hand, but even so their repertoire is limited.

What's the best way to handle it?

5 posts omitted.
>> No.77022500

You handwave 99% of it after the first day and only worry about important events because traveling for months is actually really really boring.

>> No.77022841

Caravans are always boring, unles your group is really into slice-of-life character development roleplay. And even then, that sort of roleplay is better done via text, in between sessions.

I wish I had a group that did that. I really miss good chatroom RP

>> No.77022912
File: 164KiB, 1x1, Wilderness Population.pdf [View Same] [Google] [iqdb] [SauceNAO]

Shame 5E doesn't have wilderness hexcrawl rules.
Play OSR instead.

>> No.77023293
File: 130KiB, 1280x727, airship_by_min_nguen.jpg [View Same] [Google] [iqdb] [SauceNAO]

People seem to be taking this question as "How does a GM make travel interesting to Players?" rather than "How do characters on a caravan or other long journey amuse themselves?".

To answer the latter question, they will often suffer boredom during long and arduous journeys. When possible, they will rely on music and storytelling (more "bards" than "dancers," and frequently just amateurs), or conversation among travelers (think Canterbury Tales). Simple games may be possible, such as "I Spy" or "20 Questions" or posing riddles to one another. But eventually, as OP mentions, you will run out of stuff to do. Or there will be times when attention is needed to navigate tricky bits of terrain, or staying relatively quiet to listen for threats.

Ships are better and worse in this regard. Everyone is more concentrated within hearing range, so you can have one person providing a modicum of entertainment for the whole group. Books and boardgames and other amusements can be easily shared around. But there is little to see for long stretches of time, and you can't just hop off the boat to stretch your legs unless you've made landing.

>> No.77025181

1: Hire a trail slut.
2: Fuck her/him during dull moments.
3: Final payment for services rendered when party arrives at destination.

File: 306KiB, 2048x1536, book-burning.jpg [View Same] [Google] [iqdb] [SauceNAO]
77022405 No.77022405 [Reply] [Original]
Quoted By: >>77022413 >>77022440

>incensed at the grand wizard's lack of work ethic and moral fiber, the barbarians have rallied into a horde, laid waste to his tower, and burned his library in a pyre, setting the advancement of scholarship back by centuries, if not millennia

>> No.77022413


>> No.77022440

If any of that scholarship was worth anything, it would have benefitted the barbarians by now. Techne > Episteme . Get at me!

File: 522KiB, 1272x927, 86660033_p0.jpg [View Same] [Google] [iqdb] [SauceNAO]
77022236 No.77022236 [Reply] [Original]

As you might already know, "genre fiction" (fantasy, sci-fi, crime, mystery, military, spy, romance, etc.) is deeply frowned upon by true connoisseurs of prose. They instead hold "literary fiction" in high regard, for its ability to increase the reader's empathy and understanding of the human condition.

If most tabletop RPGs are "genre fiction," then what RPGs are "literary fiction"?

7 posts omitted.
>> No.77022644
File: 99KiB, 1x1, Literary Fiction RPG.pdf [View Same] [Google] [iqdb] [SauceNAO]

Ask and ye shall receive

>> No.77022735

Seconding "Dogs in the Vineyard" cause it's very much both in mechanics and setting designed to get players to think about things in a way they're not used to.

The setting has been described to me accurately as "Players are empowered by the Church of Latter Day Saints to go from settlement to settlement solving problems with a bible and a gun that shouldn't be solved with either."

The game is all about investigation, interaction and escalation. Most of the time, it's up to players whether or not things go from bad to worse, and if people die. You get into an argument with a man and he's not convinced, so you don't take no for an answer and turn it into a fistfight, but he's bigger and then he pulls a knife so, you reach for your gun...

It in a very real sense tries to make you feel out and understand the people and the problems you're dealing with, because if you turn every problem into a gunfight, you're going to leave a pile of bodies if you don't get shot in the head.

Also I think Satan and demons are maybe real in the back there somewhere, but really they're the least of the people's worries if there are more people like you running around.

>> No.77022794

GURPS used as a therapy tool in some Special Ed classes might qualify; otherwise you're barking at the wrong tree because "literary fiction" is often the end result of English professors mad at their wives writing, or people exploiting the zeitgeist to write a book where they barely fictionalize what they did.

>> No.77022894

"literary fiction" literally just means books that are actually good. if an excellent writer writes something, no matter the genre, it'll probably eventually be considered 'literary' (see tolkien).

>> No.77023029

The distinction between genre and literary fiction comes down to marketing. There is awfully written literary fiction that are completely outshone by masterpieces of genre fiction, or works that are praised as literary fiction despite having "generic" elements, i.e. Borges.
Marketing in RPGs is divided not only by genre, but primarily by whether it's a product with worldwide distribution, i.e. Wizards of the Coast, Chaosium, GW, or a more "indie" product, usually available only digitally via sites like DriveThru. Even then most people who are into the hobby play both. Quality, not "brand image" is what matters.
So if there really is a divide it's hardcover vs pdf.

All in all shit bait and stop avatarfagging.

File: 608KiB, 1350x1350, yuumei-wenqing-yan-flower-coil-post.jpg [View Same] [Google] [iqdb] [SauceNAO]
77022206 No.77022206 [Reply] [Original]

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/.

>Resources for Older Editions
https://pastebin.com/BXSGuFdQ (embed)

>Resources for Third Edition
3E Core and Splats

Errata for Third Edition

Essence: What we know so far

Other 3e Resources
https://pastebin.com/MBsmfhTy (embed)

Alternate Systems to run the game
https://pastebin.com/bpxVFcv0 (embed)

Thread Question:
What is the most broken and fun charm of your favourite edition?

>> No.77022210

Previous thread


>> No.77023907
Quoted By: >>77023958 >>77024002

I want to make a fox totem lunar in 3e but I can't think of any good mutations for my hybrid form. What should I take?

>> No.77023958

Multiple tails

>> No.77024002
File: 23KiB, 600x600, 46709.jpg [View Same] [Google] [iqdb] [SauceNAO]

Obvious are Claws, Unusual Hide (Fur), Tail, Inhuman Visage, Enchanced Sense (Sight) and Enhanced Sense (Hearing). There's evidence to suggest that foxes uses magnetic fields to hunt, so you might be able to justify a refluff'd vibration sense or something.

File: 135KiB, 850x576, 1610835942652.jpg [View Same] [Google] [iqdb] [SauceNAO]
77022156 No.77022156 [Reply] [Original]
Quoted By: >>77025321 >>77025346

what do you think are some character concepts that everyone should have tried out at least once?

Personally, I dare the "human only" crowd to play an actual alien or monster race at least once and see what they can come up with outside their comfort zone

20 posts omitted.
>> No.77025140
Quoted By: >>77025346 >>77025375

>If someone can't make an interesting non-human character means he can't make an interesting human character.
Not true

>> No.77025321

If I wanted to go outside my comfort zone, I would go talk to girls!

>> No.77025346
File: 5MiB, 1811x2274, Kobold Wizard.png [View Same] [Google] [iqdb] [SauceNAO]

>what do you think are some character concepts that everyone should have tried out at least once?
I can't say much on this, OP, I've only recently started playing and currently have no finished games because both are on hiatus at the moment.

I don't really get what the big deal is over non-human PCs, maybe it's because I haven't played enough but it feels like you'd just need to read up on the race to figure out how they act and behave to role-play as them.

>> No.77025375
Quoted By: >>77025415

How come? What's the big secret to making interesting characters that makes it so much easier to make an interesting human character? The fact that we're humans in real life?

>> No.77025415

literally yes, just as its easier for a male writer to get into the mind of a male character then a female, and vice versa

File: 492KiB, 1920x2716, A2E81293-AF7C-4C9F-8C5A-E327F1BD4B12.jpg [View Same] [Google] [iqdb] [SauceNAO]
77022127 No.77022127 [Reply] [Original]

> necromancer summons undead army to take over the land
> turns out this particular necromancer is not nearly as clever as he thought and ends up getting torn apart by his own undead minions (mostly out of revenge for killing them)
> undead army doesn’t fall apart upon their creator’s death however
> now without a master the horde of skeletons and zombies are running amok
> party has to find a way to summon the ghost of the necromancer and convince it to tell them how his undead army is able to survive him and how to stop it.

>> No.77022190

I kinda like it, it's original without being overly subvertive (just a nice simple twist) and you can fill whatever you want between the beginning and the end goal.

>> No.77022366
File: 490KiB, 475x792, 4ff.png [View Same] [Google] [iqdb] [SauceNAO]

>Unflattering rumors of a wealthy desert city's unseen god-king never having actually existed has begun to rouse the local population, particularly the faithful, into uprising
>The government is looking for someone to handle the more dangerous groups around the city before the unrest culminates into civil war with certain factions leading the charge against the palace, either by their destruction or neutering their will to fight
>This includes the fanatical religious leader stirring his congregation into a frenzy of religious fervor and demanding to enter the palace and see the godking in the flesh
>The anarcho-nihilist not!satanist mining guild member and his peers seeking to destroy the government and kill the godking for the sake of destroying shit, because they've been convinced there is no way to ever actually make anything better for lower class people and it's god's fault so fuck him
>The underground beggar king and his army of hobos seeking to strike it rich by asserting control over various of the city's guilds and companies during times of peak unrest
>The old residents of the land the godking conquered who may attempt to reclaim their land
>A certain merchant who is being perhaps a little too friendly with the mercenary company outside the walls
>Of course, the players can just say "lol fuck you" and join the resistance and perhaps even embolden some factions to ensure they come out on top in the carnage
>Or even stick their own dick in the ring
>Climax is a Battle of Hoover Dam style multi-team fuckfest the players have to make sense of and desperately hold together whatever faction they're supporting until someone is left standing

File: 6KiB, 240x358, 139804.jpg [View Same] [Google] [iqdb] [SauceNAO]
77022124 No.77022124 [Reply] [Original]

I am currently brewing up a setting right now, and I am just utterly stumped on even where to start with the concept of mortal heroes and villains ascending to godhood in my setting.

Please keep in mind that in my setting the origins of the universe in lore are either false, contradictory, or in some cases best left unspoken of.

Any advice on how to create a believable (within stock fantasy world believable) concept of mortals becoming gods?

2 posts omitted.
>> No.77022199

OP here I'm well aware of Warhammer mortals becoming gods like Randall conning a goddess into making him a god, but I'm still searching for other concepts of mortals ascending to godhood.

>> No.77022235
File: 21KiB, 396x388, 1610439646754.jpg [View Same] [Google] [iqdb] [SauceNAO]
Quoted By: >>77022721


This is actually a good answer. Perhaps maybe some magic user has gotten so powerful that those around said magic user believe him to be a god, and I guess over time the magic user begins to actually believe he is a god.

>> No.77022721

Thats basically cannon in ADnD. Space wizards work on god levels.

>> No.77024851

Check out Mystara, the BECMI D&D setting. It has Immortals who ascend from mortal heroes to divinity instead of Gods, and is a good starting point for having a setting where the gods were once mortal.

>> No.77025204

Once you get enough people worshipping you, and you're high-level enough, you ascend if you have the potential.
Before you say 'this seems easy' it's actually really fucking hard. Imagine getting, I dunno, a million people to worship YOU in the span of one lifetime. That's going to take a lot of effort, and you'd need to be really convincing or a really good warlord.

File: 6MiB, 1x1, Pokemon, Warehouse, _ Infamous JumpChain.pdf [View Same] [Google] [iqdb] [SauceNAO]
77022085 No.77022085 [Reply] [Last 50] [Original]

>Legacy Drive

>Updated Drive

>Jumpchain IRC Chat

http://pastebin.com/Gqj3iKyn (embed)

>How to Jumpchain

>Last Thread

257 posts omitted.
>> No.77025308
File: 328KiB, 1920x1080, priscilla_peaceful_and_kind.jpg [View Same] [Google] [iqdb] [SauceNAO]

How tolerant is Jumper of peaceful protests?

>> No.77025378
Quoted By: >>77025398

Fuck off with your thinly veiled /pol/shit.

>> No.77025394

Depends on if they're peaceful or "peaceful".

>> No.77025398

You got baited.

>> No.77025402

>of peaceful protests?
Tolerant, just use mind control to make them protest peacefully

File: 42KiB, 310x420, 446246.jpg-c_310_420_x-f_jpg-q_x-xxyxx.jpg [View Same] [Google] [iqdb] [SauceNAO]
77022076 No.77022076 [Reply] [Original]

I'm going to run a political/spy thriller game. It's very heavily influenced by the Sicario films - basically it is a gritty, heavy-consequences story about intelligence operatives that participate in off-the-book operations. Tom Clancy is also kind of an influence, but lower stakes (no world wars, players are orchestrating a coup, which may or may not collapse into a civil war, in an average-size state with a lot of conflicting parties and groups). It's set in the real world, so no sci-fi/mystical shit.

I have a problem picking a system for that game. Basically I want a system that:
- heavily encourages planning ahead of time, gathering as much information before your next move, and extensive prep
- discourages whimsical shit and imposes a serious tone on the players by serious consequences
- is not mechanically clunky, handles combat relatively fast, and lets the narrative set by the GM take precedence

It seems that systems that satisfy the first two conditions don't satisfy the third. Systems that encourage planning and are serious in tone also have complex mechanics, and are especially slow and clunky in handling combat (DH and similar, GURPS...), and rules-light narrative systems like Fate or Blades in the Dark (or derivatives) are more about players acting on the spot and lighter tone. Is there a system that I can use?

>> No.77022150
Quoted By: >>77022234

It isn't exactly rules-lite, but Call of Cthulhu is at least rules-medium and gritty.

>> No.77022234
Quoted By: >>77022988

How hard would it be to rip out the occult/cthulhu parts? Does it have any mechanics that support reputation of the player group with different conflicting factions?

>> No.77022988

>How hard would it be to rip out the occult/cthulhu parts?
Very easy. It is based on the generic BRP system, which is fairly modular (I often call if 'decimal GURPS') so you can add and remove stuff as needed.
>Does it have any mechanics that support reputation of the player group with different conflicting factions?
I believe that the Delta Green version does, but that kind of thing is almost system-independent. Find or make a reputation tracking system and you should be able to use it with whatever game you like.

File: 62KiB, 1063x360, USA USA.jpg [View Same] [Google] [iqdb] [SauceNAO]
77022064 No.77022064 [Reply] [Last 50] [Original]

US team edition

>Biggest sites for free online playing:

>Free tactics trainers online:

>run out of free match analysis on chess.com
>download or ctrl+c the pgn for the match
>make a free account on
>tools - import game - paste/upload pgn - toggle analysis
>click on the "learn from your mistakes" button

>Explore openings:

>Starter books (Pdfs are easy to find online):
Soviet chess primer by Maizelis et al
Play Winning Chess by Yasser Seirawan
Chess Fundamentals by Capablanca
Complete Idiot's Guide to Chess by Patrick Wolff
Logical Chess: Move by Move by Irving Chernev

>Archived threads:

>Where to find master games:

Previous thread:

125 posts omitted.
>> No.77025383
Quoted By: >>77025406

afaik the biggest anglo contribution to theory is michael adams reviving the marshal in the ruy
that's pretty nice

>> No.77025384
Quoted By: >>77025412

Make a chesstempo account and try to do x minutes of puzzles daily

Make sure you learn the basic tactics first (fork, skewer etc) but then puzzle daily because it really helps you spot these things inside real games

>> No.77025406

There's French and reti stuff done by bongs but I didn't stick with those openings so I dunno how key their work is

>> No.77025412

Nice, are they like problems with pieces arranged in some way and you try to get out of check or mate the other player in X movements, etc?

>> No.77025414

Extremely retarded

File: 107KiB, 500x602, i-pooped-in-the-elevator-i-took-that-shit-to-66606473.png [View Same] [Google] [iqdb] [SauceNAO]
77022037 No.77022037 [Reply] [Original]
Quoted By: >>77025057

According to /tg/ storyshitting does not exist. Yet here we have a clear cut discussion of the storyshitting paradigm, going over the points that define a storyshit as opposed to a role playing game.

13 posts omitted.
>> No.77023346
Quoted By: >>77023758

unironicaly this, the fuck is story shitting? /tg/s latest buzzword?

>> No.77023758
Quoted By: >>77023823

it's one anon with too much free time trying to force a vaguely-defined antirailroading meme.

>> No.77023823

Back in the days railroading meant something.
Either railroading is everything or storyshitting exists.

>> No.77025057

No one is upset about the idea of being more specific when talking about different kinds of railroading. The problem is that you decided it should be called "storyshitting," which sounds like a term some kid with Down's would come up with. Call it something less fucking retarded and I bet people would start agreeing with you.

>> No.77025158

>The RPG boss of internet shitlords
You're better off posing in front of a greenscreen and wearing shitty costumes in shitty skits

File: 2MiB, 4160x3120, IMG_20201207_133152.jpg [View Same] [Google] [iqdb] [SauceNAO]
77021724 No.77021724 [Reply] [Original]

A friend and I have recently procured a Co2 laser and are expanding our Etsy shop to include original dice boxes to accompany the dice we already sell. I wanted to know what designs and imagery people look for when choosing a dice box. Any suggestions would be good. Pic related, it's the largest box we offer and I'm rather proud of it. (no links to the shop as this isn't a plug post)

19 posts omitted.
>> No.77024820
Quoted By: >>77024847

I'd gathered. If I where to actually make a dice box/case/vault with said filth etched onto it, how much would you be willing to pay? Theoretically of course... I'm not including the Christmas pudding though. That shit`s barbaric!

>> No.77024847
Quoted By: >>77024999

Give me a ballpark for a normie box that you are asking for to base this on

>> No.77024999

Depends on the size of the box fittings and finish used. Generally a basic 3 compartment box with good latches is listed at around £35. Of course, that's for the designs we are intending to batch produce. This would be a commission and would need designing from scratch. Alternatively I could just use whatever images you prefer as you are the boss.I'm mostly interested in what people would be wiling to pay for such things myself to be honest. That was such a specialist request that I was intrigued.

>> No.77025296
File: 699KiB, 2363x1604, shotgunari.jpg [View Same] [Google] [iqdb] [SauceNAO]

How about this? That will be £100 please.

>> No.77025416

Like the Necronomicon idea.

File: 150KiB, 1080x1080, 1597343958468.jpg [View Same] [Google] [iqdb] [SauceNAO]
77021407 No.77021407 [Reply] [Last 50] [Original]

Infinity is a 28mm scale Sci-Fi Skirmish game by Corvus Belli where we make a Yu Jing thread, as requested

>Last Seminar:

>All the rules are for free. Buying books is only relevant for fluff:

>General FAQs:

>Rundown (game and factions):

>Semi-unofficial catalogue of fluff, dossiers, and unit models:

>Unit Dossiers Archive

>Plebian's video on how to play by intent:

>Rules Wiki

>Infinity N4 Rules
>CodeOne Rules (Infinity-lite for beginners)

>Official Army Builders:

>Terrain (new and improved!):

>Hacking Helper

>released RPG books (+ a couple rulebook scans)

>Comlog, missions app

>New ITS Season 12 missions and rules:

Previous thread:

64 posts omitted.
>> No.77025306
Quoted By: >>77025315

You`re as dumb as they come, eh?

>> No.77025315

Still no models? A shame

>> No.77025336
Quoted By: >>77025348

You will never be an infinity model, bro. And you wont be missed.

>> No.77025344

>Super Jump and Climbing Plus

So question about this. It shows in the rulebook when measuring your parabola, that you measure from the middle of the bottom of your base.

So then you place a base where you want to land and measure to the middle/bottom of that base too...bend the tape measure as tight as you want to get over objects..and that jump is valid?

For Climbing Plus, am I right in saying since you must place your base flat on the vertical surface...unless the enemy trooper is standing on the roof to where you can actually break LOF as you scale the side of the wall...you can't peek over the edge and shoot? IE, the enemy is prone and facing the other way...there is no way to climb the wall, peek over and shoot them since your base is actually on the wall (Flat) and you're looking straight up in the air?


>> No.77025348

What does that even mean lmao

File: 684KiB, 1064x1018, e2bf7efb192341a4441554805b8e9e9da1a4c2fa.png [View Same] [Google] [iqdb] [SauceNAO]
77021377 No.77021377 [Reply] [Original]

For Wizards or other magical sorts, what is the practical uses for, and differences between things like Staffs, Spellbooks, Wands, Athames, etc? Setting-specific or generalized answers all welcome!

12 posts omitted.
>> No.77023614

In D&D 4th edition, your choice of arcane implement that you focused on was basically your subclass.

Staffs were natural defensive focuses, permanently giving you +1 AC and letting you potentially nullify an attack once per encounter.

Wands were natural accuracy boosters.

Orbs could either be used to augment the potency of a spell, or serve as a focus for illusion powers, letting you get a free secondary attack with one if you missed the first target.

Tomes could either be used to grant a bonus spell per encounter or serve as a focus for conjuration/summoning spells, boosting the power of summoned creatures.

>> No.77023671

The amount of magical power that can be channeled through them.

Wands are easily concealable but only channel the weakest spells.
Similarly with Athames, but Athames are used for religious rites rather than practical ones.

Staves are large and can create more powerful spells.

Spellbooks have tremendous surface area and can channel the most powerful spells, but you have to have sufficiently hefty tomes or else each page is individually too weak to hold the energy.

Truly legendary spells require you to turn large acreage into spells through magic circles.

>> No.77023698

Crystal balls that have no combat applications outside of the spells they help their users cast. They are less of a focus and more of a catalyst, because often times another casting focus will need to be held in the other hand, if the caster can't form energy without a focus.
Orbs are best used for targeting spells at an excessively long range, and the caster will need to pump more energy and concentration into their spell so it won't just dissipate mid-range.
Casters who use orbs competently are respected for values of wisdom, and endurance of both concentration and magical capacity; unless they're using a wand in their other hand, of course.

>> No.77023849

smug boi

>> No.77023876

In a certain special video game, staffs recharge, wands don't, spellbooks let you select spells and equipment, and the athame was removed because the pope of sin was overpowered.

File: 1MiB, 1083x527, egyptiangods.png [View Same] [Google] [iqdb] [SauceNAO]
77021291 No.77021291 [Reply] [Original]
Quoted By: >>77021979 >>77022007

>the dm reveals the macguffin of the campaign

4 posts omitted.
>> No.77021965

just wait until the inevitable retrain alright?

>> No.77021979

I play KURIBOH in DEFENSE MODE and end my turn.

>> No.77021995

I remember Obelisk being quite good when the legal version first released. Was used in frogs with hardened armed dragon or some shit

>> No.77022007

Now im imagining them being statted out as artifacts

>> No.77022070

Ahhh Exodia.
It's not possible,
Noone's ever been able to call him!

File: 12KiB, 251x251, an ancient evil awakens.jpg [View Same] [Google] [iqdb] [SauceNAO]
77021270 No.77021270 [Reply] [Original]
Quoted By: >>77024901

>There are advanced Necromancers that do something as childish as transfer their soul to some gaudy bauble and call that a Phylactery
>Not using an abstract concept like true/final death to be your Phylactery
>Not truly transcending life and death by having your immortality tied to the very concept of death

How absolutely embarrassing.

28 posts omitted.
>> No.77024864
File: 9KiB, 500x500, 278CE45E-3285-4138-913B-CB0AC61EA4D1.png [View Same] [Google] [iqdb] [SauceNAO]

how do you do fellow 4channel users?

>> No.77024892

>didnt prepare a normal phylactery
I'll just bind my soul to my car keys or my wristwatch or my underpants or whatever

>> No.77024901

>using an abstract concept like true/final death to be your Phylactery
Not everyone is a god and/or has a retarded GM

>> No.77025022
Quoted By: >>77025053

I demand a Seduction roll!

>> No.77025053


File: 331KiB, 889x478, 1610955477507.png [View Same] [Google] [iqdb] [SauceNAO]
77021200 No.77021200 [Reply] [Last 50] [Original]
Quoted By: >>77024970 >>77025174

how do you react if someone tells you that your hobby is pointless?

84 posts omitted.
>> No.77024585

T. Retard

>> No.77024706

This anon is completely spot-on

>> No.77024970
Quoted By: >>77025155

Ask them what they do for fun, and then tell them that their hobby is just as pointless.

>> No.77025155

except if it's figging

>> No.77025174
File: 97KiB, 465x620, buddha_iron_man.jpg [View Same] [Google] [iqdb] [SauceNAO]


Tell them everything pointless, all the from war, debate, entertainment, politic, wealth and more.

Because everything is pointless, that is why you should focus on doing something that are meaningful just for YOU and not for others.

So I will keep on rolling dice and playing children card games.

File: 963KiB, 2048x1368, EqkR9ewW8AAt5g8.jpg [View Same] [Google] [iqdb] [SauceNAO]
77021033 No.77021033 [Reply] [Last 50] [Original]

Creative lead edition

>Last thread

>Official AoS website

>Downloads; Rules Errata and FAQs:

>Art Database

>AoS Battletomes (Remember, loose lips sink ships, the longer this MEGA stays up, the better!)
>/YourDudes/ Fluff
>Soulbound and Supplements
>AoS Books and Audiobooks

>Thread Question:
What's the ideal size of an army?

402 posts omitted.
>> No.77025370
Quoted By: >>77025409

>Settra a literal who
Nagash's Nemesis is a literal who? This is what Warhammer has become, huh?

>> No.77025374

That's not really three heroes then. Pretty much every warband has been 1 hero or unit champion + 2-6 battle line type troops.

>> No.77025401

It's a minion for the vampires warband.

>> No.77025408

It is quite literally cheating. If you want your model to be on a big diorama base then put it in a glass case and keep it there, cheater

>> No.77025409

Nagash's nemesis is Sigmar, anon.

File: 283KiB, 1600x852, chad.png [View Same] [Google] [iqdb] [SauceNAO]
77020885 No.77020885 [Reply] [Original]

I'll go first.

>if your players constantly forget what actions they can take and what modifiers they add to their rolls, just print them a cheat-sheet to be kept with their characters sheet

21 posts omitted.
>> No.77022870
Quoted By: >>77023290

>Never have the party travel with a caravan. Its always boring.

>> No.77023290

Never split the party either

>> No.77024426

>If a player is acting 'lolrandumb', increase the challenge rating of the monsters faced by 5.

>> No.77024469
Quoted By: >>77024754

Subtle signs. Like, everytime that there's something in the room the players should inspect or something you cough or something. Don't tell the players, let them figure it out.

>> No.77024754

Sounds a bit too much like spoonfeeding to me. Maybe if something is important to progressing the plot, don't risk your players having no way of accessing it

File: 116KiB, 700x700, Test of Honour - Unlikely Allies.jpg [View Same] [Google] [iqdb] [SauceNAO]
77020571 No.77020571 [Reply] [Original]

Waiting 'till the sumo is over to post new thread edition

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames. The >>>/tg/hwg doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, let's talk about fun wargames.
Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
OnePageRules, Mighty Armies, Dragon Rampant, Oathamrk, Mortal Gods, Kings of War, Deadzone, Warpath, Frostgrave, Hordes of the Things, Conquest: the last argument of kings, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, Beyond the Gates of Antares and anything else that doesn't necessarily have a dedicated thread.

>Places to get minis

>The Novice Troves

>Previous thread: >>76926231

19 posts omitted.
>> No.77023170

I mean, are you expecting to get into a chill, vibrant, friendly and living community? Then yes.

If you want to get a bunch of pretty good quality models that you can horde and maybe convince a friend to play a game once or twice against you, then sure, that's fine. But the game is really made to be a list-building and piloting game.

>> No.77023255

nah, not necessarily. but it's definitely /awg/ now. meaning you need to either be willing to go looking for a group, or to build one yourself. that doesn't phase the gang around here much, because we have to do that with everything we play.

The game itself is still very good ruleset, and there's a ton of models / factions to please all types, so it's definitely possible to have a good experience with it. Most of what crashed the plane in to the mountain had to do with competitive scene / tournament packet (particularly the "theme lists") and with massive corporate mismanagement. Both of which are problems a casual group can neatly sidestep.

>> No.77024835
Quoted By: >>77025028 >>77025391

Question as someone new to the hobby: What companies or systems are generally the best to go to for starting a collection? I don't have anything outside of one decade old 40k starter set so I'm a totally fresh slate and I'm hoping to find cheap stuff so I can try different games and, perhaps more importantly, work on my poor painting skills without worrying about a bunch of expensive models being doomed to look like shit.

I'm more interested in games using figures around that 28mm range either in fantasy or sci-fi, whatever would get me the most bang for my buck in terms of being broadly compatible with other systems, but I'm totally open to other options if anyone has good alternatives for beginners.

As someone totally new to wargaming I kind of bounced off of more complicated rulesets I tried to look at, but the One Page Rules were really easy to parse and actually get to playing with. It seems that it really keeps things to the basics of what make these games what they are so looking at other games is less intimidating so I'd probably use it as a starting point to try and convert other people.

>> No.77025028

There are plenty of mini-agnostic games for both sci fi and fantasy so I'd focus on finding cool minis that you like and start there.

>> No.77025391

for fantasy, the plastic kits northstar makes for frostgrave work really well for this purpose. for a reasonable price you get enough figures to play most minis-agnostic skirmish games, and they come with a lot of optional accessories and weapons.

File: 64KiB, 1011x825, 1610861308546.jpg [View Same] [Google] [iqdb] [SauceNAO]
77020097 No.77020097 [Reply] [Original]

>setting has cute monsters
>they do annoying shit, like stealing your items

>> No.77020117
Quoted By: >>77020170

Solid. As long as they are mere irritants, it can fit well into a lighter-hearted campaign or one with goodly, gentle-hearted characters.

If the characters are unflinching killers due to questionable morals or a grimmer tone, might as well make those cute monsters deadly as well; they're getting massacred either way.

>> No.77020170
File: 15KiB, 1024x1024, 1610949676431.png [View Same] [Google] [iqdb] [SauceNAO]

Nah, keep em cute and fairly weak. Force it to he a brutal massacre sky ylur PCs feel bad. They wont, but possibly a mabey a little bit feel bad?
Ive used children to rob the PCs. Got bumped and Didnt notice it till he had to pay the bar tab. Saw the child the next day, laying dirty and sad on the hard alley road. I was actually surprised he didnt murder the child. Jokes on him, child makes itself look sad, dirty and hungry for pity power. Kid is also fairly wealthy as a member of a beggar gang.

>> No.77022742

Ive robbed PC at night with bandits. Waking them up to a pack of cute as Fuck animels might be a solid distraction.

>> No.77024258

>setting has cute monsters
>they do annoying shit, like stealing your items
then add players
>setting now has dachau 2

View Posts [Prev] [1][2][3][4][5][6][7][8][9][10][11][12][13][14][15][...] [Next]
Theme [ FoolFuuka - Default / FoolFuuka - Midnight / Fuuka / Yotsubatwo - Yotsuba / Yotsubatwo - Yotsuba B ]