[ a / cm / ic / sci / tg / v / vg / vip / y ] [ index / top / statistics / report bug ]

## Threads by creation - Page 2

View Post

File: 26KiB, 740x578, Rolling-Dice.jpg [View Same] [Google] [iqdb] [SauceNAO]

Math Hammer edition
>How tanky is Morty
https://www.goonhammer.com/hammer-of-math-killing-mortarion/

>Death Guard Codex
https://imgur.com/a/sfV0jOd

>The Warhammer 40,000 update – new points, scoring, and FAQs
https://www.warhammer-community.com/2021/01/07/the-warhammer-40000-update-new-points-scoring-and-faqs/

>Munitorum Field Manual (POINTS)

>Warhammer TV Tip

https://www.warhammer-community.com/faqs

https://buttscri.be/40k.php

>3rd Party Pastebin:
https://pastebin.com/XHFCunAZ

>/40kg/ MEGA:
>Put requests here:

>Find stuff here:
vola
file.org/r/1g6bbnxyr

>>77019346

Why even bother trying to kill Morty?

423 posts omitted.
 >> Anonymous Mon 18 Jan 17:11:16 2021 No.77025367 Quoted By: >>77025159 You're not alone in that sentiment. If I played DG I'd probably have to do a lot of work with filing and greenstuff to get rid of all the excessive bloat (in multiple senses). The Lord of Virulence's gut, for example, doesn't really feel like it adds much to the model.
 >> Anonymous Mon 18 Jan 17:12:39 2021 No.77025380 Quoted By: >>77025185 I will use them as Breachers with arc rifles, my gaming group has no problems with the different guns since they are all the same gaming wise. The next three will be done later today and then I can start painting some Castellax (count as Kastellan)
 >> Anonymous Mon 18 Jan 17:12:52 2021 No.77025385 Quoted By: >>77025358 Email as far as I am aware Haven't used him in a long while either, I got tired of his brittle as fuck material that reeked like gasoline
 >> Anonymous Mon 18 Jan 17:13:36 2021 No.77025392 Quoted By: >>77025219 >should have died in 2011 We all should have died in 2011.
 >> Anonymous Mon 18 Jan 17:15:27 2021 No.77025421 Quoted By: >>77024985 >>77025356 Explain the meme to me.

File: 464KiB, 680x926, 1609105791331.png [View Same] [Google] [iqdb] [SauceNAO]
Quoted By: >>77022619 >>77024049

What are some good RPGs where you can be a robot or an AI?

2 posts omitted.
 >> Anonymous Mon 18 Jan 13:23:38 2021 No.77022619 Quoted By: >>77022511 It seems like a complete pile of trash, but i do know that in rifts you can pick some kind of robot class and get a car body and play nightrider, which is a point in its favour.
 >> Anonymous Mon 18 Jan 13:29:23 2021 No.77022686 Quoted By: >>77022578 ok boomer
 >> Anonymous Mon 18 Jan 13:29:40 2021 No.77022691 Quoted By: GURPS, especially Transhuman Space, where you can play pretty much any combination of AI or human mind in any combination of biological, cyborg, or robot body (or bodies).
 >> Anonymous Mon 18 Jan 15:35:18 2021 No.77024049 File: 177KiB, 1500x1419, 1578831873720.jpg [View Same] [Google] [iqdb] [SauceNAO] Quoted By: >>77022511 FFG Star Wars (play a Droid) Eclipse Phase (A.I. with or without a body) "Engine Sky" supplement for Golden Sky Stories (comfy robots) Exalted 2e (playing as Alchemical Exalts) Alien RPG (play as an Android)
 >> Anonymous Mon 18 Jan 16:32:33 2021 No.77024790 Quoted By: >>77022578 Correct

File: 404KiB, 1500x999, blackreach.jpg [View Same] [Google] [iqdb] [SauceNAO]
Quoted By: >>77022995 >>77024966

5 posts omitted.
 >> 77022967 Mon 18 Jan 13:57:48 2021 No.77022989 Quoted By: >>77023005 Oh yeah, I forgot to mention that I had like 25 grots to act as canon fodder.
 >> Anonymous Mon 18 Jan 13:58:32 2021 No.77022995 Quoted By: >>77022482 yes
 >> Anonymous Mon 18 Jan 13:59:40 2021 No.77023005 Quoted By: >>77023053 >>77022989 Thinking of starting a grot based army, with da red gobbo in command, tides of grots and killa kans as support. Not sure if it is worth it though
 >> 77022967 Mon 18 Jan 14:04:10 2021 No.77023053 Quoted By: >>77023005 Sorry mah Grot, my Commander is a Boss in Mega armor & Power klaw. And my grots are there to protect da Boss.
 >> Anonymous Mon 18 Jan 16:45:45 2021 No.77024966 Quoted By: >>77022482 can't believe there's a world where we have plastic deffkoptas

File: 1MiB, 1920x1080, 1466547746666.jpg [View Same] [Google] [iqdb] [SauceNAO]

Travelling from one place to another is nice and all, but how do you keep it from getting monotonous during really long treks? Something along the lines of months worth of travelling. There's only so many stories the party can share and conversation will surely dry up at one point. There won't always be a nice sight. rest stop or events happening to comment on. Perhaps even the environment will start getting samey eventually. A bard or dancer can provide entertainment, or maybe someone else has parlor tricks at hand, but even so their repertoire is limited.

What's the best way to handle it?

5 posts omitted.
 >> Anonymous Mon 18 Jan 13:09:26 2021 No.77022500 Quoted By: >>77022429 You handwave 99% of it after the first day and only worry about important events because traveling for months is actually really really boring.
 >> Anonymous Mon 18 Jan 13:42:52 2021 No.77022841 Quoted By: >>77022429 Caravans are always boring, unles your group is really into slice-of-life character development roleplay. And even then, that sort of roleplay is better done via text, in between sessions. I wish I had a group that did that. I really miss good chatroom RP
 >> Anonymous Mon 18 Jan 13:51:04 2021 No.77022912 File: 164KiB, 1x1, Wilderness Population.pdf [View Same] [Google] [iqdb] [SauceNAO] Quoted By: >>77022429 Shame 5E doesn't have wilderness hexcrawl rules. Play OSR instead.
 >> Anonymous Mon 18 Jan 14:27:27 2021 No.77023293 File: 130KiB, 1280x727, airship_by_min_nguen.jpg [View Same] [Google] [iqdb] [SauceNAO] Quoted By: >>77022429 People seem to be taking this question as "How does a GM make travel interesting to Players?" rather than "How do characters on a caravan or other long journey amuse themselves?". To answer the latter question, they will often suffer boredom during long and arduous journeys. When possible, they will rely on music and storytelling (more "bards" than "dancers," and frequently just amateurs), or conversation among travelers (think Canterbury Tales). Simple games may be possible, such as "I Spy" or "20 Questions" or posing riddles to one another. But eventually, as OP mentions, you will run out of stuff to do. Or there will be times when attention is needed to navigate tricky bits of terrain, or staying relatively quiet to listen for threats. Ships are better and worse in this regard. Everyone is more concentrated within hearing range, so you can have one person providing a modicum of entertainment for the whole group. Books and boardgames and other amusements can be easily shared around. But there is little to see for long stretches of time, and you can't just hop off the boat to stretch your legs unless you've made landing.
 >> Anonymous Mon 18 Jan 17:00:40 2021 No.77025181 Quoted By: 1: Hire a trail slut. 2: Fuck her/him during dull moments. 3: Final payment for services rendered when party arrives at destination.

File: 306KiB, 2048x1536, book-burning.jpg [View Same] [Google] [iqdb] [SauceNAO]
Quoted By: >>77022413 >>77022440

>incensed at the grand wizard's lack of work ethic and moral fiber, the barbarians have rallied into a horde, laid waste to his tower, and burned his library in a pyre, setting the advancement of scholarship back by centuries, if not millennia

 >> Anonymous Mon 18 Jan 13:01:53 2021 No.77022413 Quoted By: >>77022405 Damn.
 >> Anonymous Mon 18 Jan 13:03:59 2021 No.77022440 Quoted By: >>77022405 If any of that scholarship was worth anything, it would have benefitted the barbarians by now. Techne > Episteme . Get at me!

File: 522KiB, 1272x927, 86660033_p0.jpg [View Same] [Google] [iqdb] [SauceNAO]

As you might already know, "genre fiction" (fantasy, sci-fi, crime, mystery, military, spy, romance, etc.) is deeply frowned upon by true connoisseurs of prose. They instead hold "literary fiction" in high regard, for its ability to increase the reader's empathy and understanding of the human condition.

If most tabletop RPGs are "genre fiction," then what RPGs are "literary fiction"?

7 posts omitted.
 >> Anonymous Mon 18 Jan 13:25:55 2021 No.77022644 File: 99KiB, 1x1, Literary Fiction RPG.pdf [View Same] [Google] [iqdb] [SauceNAO] Quoted By: >>77022236 Ask and ye shall receive
 >> Anonymous Mon 18 Jan 13:34:04 2021 No.77022735 Quoted By: >>77022492 Seconding "Dogs in the Vineyard" cause it's very much both in mechanics and setting designed to get players to think about things in a way they're not used to. The setting has been described to me accurately as "Players are empowered by the Church of Latter Day Saints to go from settlement to settlement solving problems with a bible and a gun that shouldn't be solved with either." The game is all about investigation, interaction and escalation. Most of the time, it's up to players whether or not things go from bad to worse, and if people die. You get into an argument with a man and he's not convinced, so you don't take no for an answer and turn it into a fistfight, but he's bigger and then he pulls a knife so, you reach for your gun... It in a very real sense tries to make you feel out and understand the people and the problems you're dealing with, because if you turn every problem into a gunfight, you're going to leave a pile of bodies if you don't get shot in the head. Also I think Satan and demons are maybe real in the back there somewhere, but really they're the least of the people's worries if there are more people like you running around.
 >> Anonymous Mon 18 Jan 13:39:01 2021 No.77022794 Quoted By: >>77022236 GURPS used as a therapy tool in some Special Ed classes might qualify; otherwise you're barking at the wrong tree because "literary fiction" is often the end result of English professors mad at their wives writing, or people exploiting the zeitgeist to write a book where they barely fictionalize what they did.
 >> Anonymous Mon 18 Jan 13:48:54 2021 No.77022894 Quoted By: "literary fiction" literally just means books that are actually good. if an excellent writer writes something, no matter the genre, it'll probably eventually be considered 'literary' (see tolkien).
 >> Anonymous Mon 18 Jan 14:01:48 2021 No.77023029 Quoted By: >>77022236 The distinction between genre and literary fiction comes down to marketing. There is awfully written literary fiction that are completely outshone by masterpieces of genre fiction, or works that are praised as literary fiction despite having "generic" elements, i.e. Borges. Marketing in RPGs is divided not only by genre, but primarily by whether it's a product with worldwide distribution, i.e. Wizards of the Coast, Chaosium, GW, or a more "indie" product, usually available only digitally via sites like DriveThru. Even then most people who are into the hobby play both. Quality, not "brand image" is what matters. So if there really is a divide it's hardcover vs pdf. All in all shit bait and stop avatarfagging.

File: 608KiB, 1350x1350, yuumei-wenqing-yan-flower-coil-post.jpg [View Same] [Google] [iqdb] [SauceNAO]

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/.

>Resources for Older Editions
https://pastebin.com/BXSGuFdQ (embed)

>Resources for Third Edition
3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e

Errata for Third Edition

Essence: What we know so far

Other 3e Resources
https://pastebin.com/MBsmfhTy (embed)

Alternate Systems to run the game
https://pastebin.com/bpxVFcv0 (embed)

What is the most broken and fun charm of your favourite edition?

 >> Anonymous Mon 18 Jan 12:37:42 2021 No.77022210 Quoted By: Previous thread >>76979663
 >> Anonymous Mon 18 Jan 15:23:25 2021 No.77023907 Quoted By: >>77023958 >>77024002 I want to make a fox totem lunar in 3e but I can't think of any good mutations for my hybrid form. What should I take?
 >> Anonymous Mon 18 Jan 15:28:00 2021 No.77023958 Quoted By: >>77023907 Multiple tails
 >> Anonymous Mon 18 Jan 15:31:37 2021 No.77024002 File: 23KiB, 600x600, 46709.jpg [View Same] [Google] [iqdb] [SauceNAO] Quoted By: >>77023907 Obvious are Claws, Unusual Hide (Fur), Tail, Inhuman Visage, Enchanced Sense (Sight) and Enhanced Sense (Hearing). There's evidence to suggest that foxes uses magnetic fields to hunt, so you might be able to justify a refluff'd vibration sense or something.

File: 135KiB, 850x576, 1610835942652.jpg [View Same] [Google] [iqdb] [SauceNAO]
Quoted By: >>77025321 >>77025346

what do you think are some character concepts that everyone should have tried out at least once?

Personally, I dare the "human only" crowd to play an actual alien or monster race at least once and see what they can come up with outside their comfort zone

20 posts omitted.
 >> Anonymous Mon 18 Jan 16:58:37 2021 No.77025140 Quoted By: >>77025346 >>77025375 >>77025054 >If someone can't make an interesting non-human character means he can't make an interesting human character. Not true
 >> Anonymous Mon 18 Jan 17:08:01 2021 No.77025321 Quoted By: >>77022156 If I wanted to go outside my comfort zone, I would go talk to girls!
 >> Anonymous Mon 18 Jan 17:09:50 2021 No.77025346 File: 5MiB, 1811x2274, Kobold Wizard.png [View Same] [Google] [iqdb] [SauceNAO] Quoted By: >>77022156 >what do you think are some character concepts that everyone should have tried out at least once? I can't say much on this, OP, I've only recently started playing and currently have no finished games because both are on hiatus at the moment. >>77025054 >>77025140 I don't really get what the big deal is over non-human PCs, maybe it's because I haven't played enough but it feels like you'd just need to read up on the race to figure out how they act and behave to role-play as them.
 >> Anonymous Mon 18 Jan 17:12:02 2021 No.77025375 Quoted By: >>77025415 >>77025140 How come? What's the big secret to making interesting characters that makes it so much easier to make an interesting human character? The fact that we're humans in real life?
 >> Anonymous Mon 18 Jan 17:15:24 2021 No.77025415 Quoted By: >>77025375 literally yes, just as its easier for a male writer to get into the mind of a male character then a female, and vice versa

File: 492KiB, 1920x2716, A2E81293-AF7C-4C9F-8C5A-E327F1BD4B12.jpg [View Same] [Google] [iqdb] [SauceNAO]

> necromancer summons undead army to take over the land
> turns out this particular necromancer is not nearly as clever as he thought and ends up getting torn apart by his own undead minions (mostly out of revenge for killing them)
> undead army doesn’t fall apart upon their creator’s death however
> now without a master the horde of skeletons and zombies are running amok
> party has to find a way to summon the ghost of the necromancer and convince it to tell them how his undead army is able to survive him and how to stop it.

 >> Anonymous Mon 18 Jan 12:35:43 2021 No.77022190 Quoted By: I kinda like it, it's original without being overly subvertive (just a nice simple twist) and you can fill whatever you want between the beginning and the end goal. 7.5/10
 >> Anonymous Mon 18 Jan 12:57:09 2021 No.77022366 File: 490KiB, 475x792, 4ff.png [View Same] [Google] [iqdb] [SauceNAO] Quoted By: >Unflattering rumors of a wealthy desert city's unseen god-king never having actually existed has begun to rouse the local population, particularly the faithful, into uprising >The government is looking for someone to handle the more dangerous groups around the city before the unrest culminates into civil war with certain factions leading the charge against the palace, either by their destruction or neutering their will to fight >This includes the fanatical religious leader stirring his congregation into a frenzy of religious fervor and demanding to enter the palace and see the godking in the flesh >The anarcho-nihilist not!satanist mining guild member and his peers seeking to destroy the government and kill the godking for the sake of destroying shit, because they've been convinced there is no way to ever actually make anything better for lower class people and it's god's fault so fuck him >The underground beggar king and his army of hobos seeking to strike it rich by asserting control over various of the city's guilds and companies during times of peak unrest >The old residents of the land the godking conquered who may attempt to reclaim their land >A certain merchant who is being perhaps a little too friendly with the mercenary company outside the walls >Of course, the players can just say "lol fuck you" and join the resistance and perhaps even embolden some factions to ensure they come out on top in the carnage >Or even stick their own dick in the ring >Climax is a Battle of Hoover Dam style multi-team fuckfest the players have to make sense of and desperately hold together whatever faction they're supporting until someone is left standing

File: 6KiB, 240x358, 139804.jpg [View Same] [Google] [iqdb] [SauceNAO]

I am currently brewing up a setting right now, and I am just utterly stumped on even where to start with the concept of mortal heroes and villains ascending to godhood in my setting.

Please keep in mind that in my setting the origins of the universe in lore are either false, contradictory, or in some cases best left unspoken of.

Any advice on how to create a believable (within stock fantasy world believable) concept of mortals becoming gods?

2 posts omitted.
 >> Anonymous Mon 18 Jan 12:36:30 2021 No.77022199 Quoted By: >>77022124 OP here I'm well aware of Warhammer mortals becoming gods like Randall conning a goddess into making him a god, but I'm still searching for other concepts of mortals ascending to godhood.
 >> Anonymous Mon 18 Jan 12:40:46 2021 No.77022235 File: 21KiB, 396x388, 1610439646754.jpg [View Same] [Google] [iqdb] [SauceNAO] Quoted By: >>77022721 >>77022194 This is actually a good answer. Perhaps maybe some magic user has gotten so powerful that those around said magic user believe him to be a god, and I guess over time the magic user begins to actually believe he is a god.
 >> Anonymous Mon 18 Jan 13:32:39 2021 No.77022721 Quoted By: >>77022235 Thats basically cannon in ADnD. Space wizards work on god levels.
 >> Anonymous Mon 18 Jan 16:37:19 2021 No.77024851 Quoted By: >>77022124 Check out Mystara, the BECMI D&D setting. It has Immortals who ascend from mortal heroes to divinity instead of Gods, and is a good starting point for having a setting where the gods were once mortal.
 >> Anonymous Mon 18 Jan 17:02:03 2021 No.77025204 Quoted By: >>77022124 Once you get enough people worshipping you, and you're high-level enough, you ascend if you have the potential. Before you say 'this seems easy' it's actually really fucking hard. Imagine getting, I dunno, a million people to worship YOU in the span of one lifetime. That's going to take a lot of effort, and you'd need to be really convincing or a really good warlord.

File: 6MiB, 1x1, Pokemon, Warehouse, _ Infamous JumpChain.pdf [View Same] [Google] [iqdb] [SauceNAO]

>Legacy Drive

>Updated Drive

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn (embed)

>How to Jumpchain

>>77013602

257 posts omitted.
 >> Anonymous Mon 18 Jan 17:06:59 2021 No.77025308 File: 328KiB, 1920x1080, priscilla_peaceful_and_kind.jpg [View Same] [Google] [iqdb] [SauceNAO] Quoted By: >>77025378 >>77025394 >>77025402 How tolerant is Jumper of peaceful protests?
 >> Anonymous Mon 18 Jan 17:12:33 2021 No.77025378 Quoted By: >>77025398 >>77025308 Fuck off with your thinly veiled /pol/shit.
 >> Anonymous Mon 18 Jan 17:13:40 2021 No.77025394 Quoted By: >>77025308 Depends on if they're peaceful or "peaceful".
 >> Anonymous Mon 18 Jan 17:14:19 2021 No.77025398 Quoted By: >>77025378 You got baited.
 >> Anonymous Mon 18 Jan 17:14:33 2021 No.77025402 Quoted By: >>77025308 >of peaceful protests? Tolerant, just use mind control to make them protest peacefully

File: 42KiB, 310x420, 446246.jpg-c_310_420_x-f_jpg-q_x-xxyxx.jpg [View Same] [Google] [iqdb] [SauceNAO]

I'm going to run a political/spy thriller game. It's very heavily influenced by the Sicario films - basically it is a gritty, heavy-consequences story about intelligence operatives that participate in off-the-book operations. Tom Clancy is also kind of an influence, but lower stakes (no world wars, players are orchestrating a coup, which may or may not collapse into a civil war, in an average-size state with a lot of conflicting parties and groups). It's set in the real world, so no sci-fi/mystical shit.

I have a problem picking a system for that game. Basically I want a system that:
- heavily encourages planning ahead of time, gathering as much information before your next move, and extensive prep
- discourages whimsical shit and imposes a serious tone on the players by serious consequences
- is not mechanically clunky, handles combat relatively fast, and lets the narrative set by the GM take precedence

It seems that systems that satisfy the first two conditions don't satisfy the third. Systems that encourage planning and are serious in tone also have complex mechanics, and are especially slow and clunky in handling combat (DH and similar, GURPS...), and rules-light narrative systems like Fate or Blades in the Dark (or derivatives) are more about players acting on the spot and lighter tone. Is there a system that I can use?

 >> Anonymous Mon 18 Jan 12:30:32 2021 No.77022150 Quoted By: >>77022234 It isn't exactly rules-lite, but Call of Cthulhu is at least rules-medium and gritty.
 >> Anonymous Mon 18 Jan 12:40:43 2021 No.77022234 Quoted By: >>77022988 >>77022150 How hard would it be to rip out the occult/cthulhu parts? Does it have any mechanics that support reputation of the player group with different conflicting factions?
 >> Anonymous Mon 18 Jan 13:57:39 2021 No.77022988 Quoted By: >>77022234 >How hard would it be to rip out the occult/cthulhu parts? Very easy. It is based on the generic BRP system, which is fairly modular (I often call if 'decimal GURPS') so you can add and remove stuff as needed. >Does it have any mechanics that support reputation of the player group with different conflicting factions? I believe that the Delta Green version does, but that kind of thing is almost system-independent. Find or make a reputation tracking system and you should be able to use it with whatever game you like.

File: 62KiB, 1063x360, USA USA.jpg [View Same] [Google] [iqdb] [SauceNAO]

US team edition

https://chess.com
https://lichess.org
https://chess24.com

>Free tactics trainers online:
https://lichess.org
https://chesstempo.com

>run out of free match analysis on chess.com
https://lichess.org
>tools - import game - paste/upload pgn - toggle analysis
>click on the "learn from your mistakes" button

>Explore openings:
https://lichess.org/analysis#explorer

>Starter books (Pdfs are easy to find online):
Soviet chess primer by Maizelis et al
Play Winning Chess by Yasser Seirawan
Chess Fundamentals by Capablanca
Complete Idiot's Guide to Chess by Patrick Wolff
Logical Chess: Move by Move by Irving Chernev

https://archive.4plebs.org/tg/search/subject/%2Fchess%2F%20-%20Chess%20General%20/

>Where to find master games:
https://chessgames.com

>>76998785

125 posts omitted.
 >> Anonymous Mon 18 Jan 17:12:48 2021 No.77025383 Quoted By: >>77025406 afaik the biggest anglo contribution to theory is michael adams reviving the marshal in the ruy that's pretty nice
 >> Anonymous Mon 18 Jan 17:12:50 2021 No.77025384 Quoted By: >>77025412 >>77025322 Make a chesstempo account and try to do x minutes of puzzles daily Make sure you learn the basic tactics first (fork, skewer etc) but then puzzle daily because it really helps you spot these things inside real games
 >> Anonymous Mon 18 Jan 17:14:41 2021 No.77025406 Quoted By: >>77025383 There's French and reti stuff done by bongs but I didn't stick with those openings so I dunno how key their work is
 >> Anonymous Mon 18 Jan 17:15:14 2021 No.77025412 Quoted By: >>77025384 Nice, are they like problems with pieces arranged in some way and you try to get out of check or mate the other player in X movements, etc?
 >> Anonymous Mon 18 Jan 17:15:18 2021 No.77025414 Quoted By: >>77025084 Extremely retarded

File: 107KiB, 500x602, i-pooped-in-the-elevator-i-took-that-shit-to-66606473.png [View Same] [Google] [iqdb] [SauceNAO]
Quoted By: >>77025057

According to /tg/ storyshitting does not exist. Yet here we have a clear cut discussion of the storyshitting paradigm, going over the points that define a storyshit as opposed to a role playing game.

13 posts omitted.
 >> Anonymous Mon 18 Jan 14:32:40 2021 No.77023346 Quoted By: >>77023758 >>77022212 unironicaly this, the fuck is story shitting? /tg/s latest buzzword?
 >> Anonymous Mon 18 Jan 15:09:26 2021 No.77023758 Quoted By: >>77023823 >>77023346 it's one anon with too much free time trying to force a vaguely-defined antirailroading meme.
 >> Anonymous Mon 18 Jan 15:15:43 2021 No.77023823 Quoted By: >>77023758 Back in the days railroading meant something. Either railroading is everything or storyshitting exists.
 >> Anonymous Mon 18 Jan 16:52:12 2021 No.77025057 Quoted By: >>77022037 No one is upset about the idea of being more specific when talking about different kinds of railroading. The problem is that you decided it should be called "storyshitting," which sounds like a term some kid with Down's would come up with. Call it something less fucking retarded and I bet people would start agreeing with you.
 >> Anonymous Mon 18 Jan 16:59:17 2021 No.77025158 Quoted By: >The RPG boss of internet shitlords You're better off posing in front of a greenscreen and wearing shitty costumes in shitty skits

File: 2MiB, 4160x3120, IMG_20201207_133152.jpg [View Same] [Google] [iqdb] [SauceNAO]

A friend and I have recently procured a Co2 laser and are expanding our Etsy shop to include original dice boxes to accompany the dice we already sell. I wanted to know what designs and imagery people look for when choosing a dice box. Any suggestions would be good. Pic related, it's the largest box we offer and I'm rather proud of it. (no links to the shop as this isn't a plug post)

19 posts omitted.
 >> UKgeek Mon 18 Jan 16:34:47 2021 No.77024820 Quoted By: >>77024847 >>77024723 I'd gathered. If I where to actually make a dice box/case/vault with said filth etched onto it, how much would you be willing to pay? Theoretically of course... I'm not including the Christmas pudding though. That shits barbaric!
 >> Anonymous Mon 18 Jan 16:36:56 2021 No.77024847 Quoted By: >>77024999 >>77024820 Give me a ballpark for a normie box that you are asking for to base this on
 >> Anonymous Mon 18 Jan 16:48:20 2021 No.77024999 Quoted By: >>77024847 Depends on the size of the box fittings and finish used. Generally a basic 3 compartment box with good latches is listed at around £35. Of course, that's for the designs we are intending to batch produce. This would be a commission and would need designing from scratch. Alternatively I could just use whatever images you prefer as you are the boss.I'm mostly interested in what people would be wiling to pay for such things myself to be honest. That was such a specialist request that I was intrigued.
 >> Anonymous Mon 18 Jan 17:15:25 2021 No.77025416 Quoted By: >>77021932 Like the Necronomicon idea.

File: 150KiB, 1080x1080, 1597343958468.jpg [View Same] [Google] [iqdb] [SauceNAO]

Infinity is a 28mm scale Sci-Fi Skirmish game by Corvus Belli where we make a Yu Jing thread, as requested

>Last Seminar:
https://youtu.be/ShfromaeWso

http://www.infinitythegame.com

>General FAQs:
https://pastebin.com/x06JG55U

>Rundown (game and factions):
https://pastebin.com/xtQzRcq5

>Semi-unofficial catalogue of fluff, dossiers, and unit models:
https://human-sphere.com/index.php?title=Main_Page

>Unit Dossiers Archive

>Plebian's video on how to play by intent:
https://youtu.be/Nu1tLHGGDp4

>Rules Wiki
https://infinitythewiki.com/index.php?title=Introduction

>Infinity N4 Rules
>CodeOne Rules (Infinity-lite for beginners)
https://infinitytheuniverse.com/games/codeone/how-to-play

>Official Army Builders:
https://infinitytheuniverse.com/army/

>Terrain (new and improved!):
https://pastebin.com/xUBR7QFU

>Hacking Helper
https://www.captainspud.com/n4/

>released RPG books (+ a couple rulebook scans)
https://mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

>Comlog, missions app
https://apps.apple.com/us/app/comlog/id143421747

>New ITS Season 12 missions and rules:

>>76986597

64 posts omitted.
 >> Anonymous Mon 18 Jan 17:06:51 2021 No.77025306 Quoted By: >>77025315 >>77025223 Youre as dumb as they come, eh?
 >> Anonymous Mon 18 Jan 17:07:44 2021 No.77025315 Quoted By: >>77025306 Still no models? A shame
 >> Anonymous Mon 18 Jan 17:08:36 2021 No.77025336 Quoted By: >>77025348 >>77025272 You will never be an infinity model, bro. And you wont be missed.
 >> Anonymous Mon 18 Jan 17:09:30 2021 No.77025344 Quoted By: >>77024906 >Super Jump and Climbing Plus So question about this. It shows in the rulebook when measuring your parabola, that you measure from the middle of the bottom of your base. So then you place a base where you want to land and measure to the middle/bottom of that base too...bend the tape measure as tight as you want to get over objects..and that jump is valid? For Climbing Plus, am I right in saying since you must place your base flat on the vertical surface...unless the enemy trooper is standing on the roof to where you can actually break LOF as you scale the side of the wall...you can't peek over the edge and shoot? IE, the enemy is prone and facing the other way...there is no way to climb the wall, peek over and shoot them since your base is actually on the wall (Flat) and you're looking straight up in the air? Thanks.
 >> Anonymous Mon 18 Jan 17:09:51 2021 No.77025348 Quoted By: >>77025336 What does that even mean lmao

File: 684KiB, 1064x1018, e2bf7efb192341a4441554805b8e9e9da1a4c2fa.png [View Same] [Google] [iqdb] [SauceNAO]

For Wizards or other magical sorts, what is the practical uses for, and differences between things like Staffs, Spellbooks, Wands, Athames, etc? Setting-specific or generalized answers all welcome!

12 posts omitted.
 >> Anonymous Mon 18 Jan 14:56:49 2021 No.77023614 Quoted By: >>77021377 In D&D 4th edition, your choice of arcane implement that you focused on was basically your subclass. Staffs were natural defensive focuses, permanently giving you +1 AC and letting you potentially nullify an attack once per encounter. Wands were natural accuracy boosters. Orbs could either be used to augment the potency of a spell, or serve as a focus for illusion powers, letting you get a free secondary attack with one if you missed the first target. Tomes could either be used to grant a bonus spell per encounter or serve as a focus for conjuration/summoning spells, boosting the power of summoned creatures.
 >> Anonymous Mon 18 Jan 15:01:38 2021 No.77023671 Quoted By: >>77021377 The amount of magical power that can be channeled through them. Wands are easily concealable but only channel the weakest spells. Similarly with Athames, but Athames are used for religious rites rather than practical ones. Staves are large and can create more powerful spells. Spellbooks have tremendous surface area and can channel the most powerful spells, but you have to have sufficiently hefty tomes or else each page is individually too weak to hold the energy. Truly legendary spells require you to turn large acreage into spells through magic circles.
 >> Anonymous Mon 18 Jan 15:04:05 2021 No.77023698 Quoted By: >>77023592 >orbs Crystal balls that have no combat applications outside of the spells they help their users cast. They are less of a focus and more of a catalyst, because often times another casting focus will need to be held in the other hand, if the caster can't form energy without a focus. Orbs are best used for targeting spells at an excessively long range, and the caster will need to pump more energy and concentration into their spell so it won't just dissipate mid-range. Casters who use orbs competently are respected for values of wisdom, and endurance of both concentration and magical capacity; unless they're using a wand in their other hand, of course.
 >> Anonymous Mon 18 Jan 15:17:28 2021 No.77023849 Quoted By: smug boi
 >> Anonymous Mon 18 Jan 15:20:08 2021 No.77023876 Quoted By: >>77021377 In a certain special video game, staffs recharge, wands don't, spellbooks let you select spells and equipment, and the athame was removed because the pope of sin was overpowered.

File: 1MiB, 1083x527, egyptiangods.png [View Same] [Google] [iqdb] [SauceNAO]
Quoted By: >>77021979 >>77022007

>the dm reveals the macguffin of the campaign

4 posts omitted.
 >> Anonymous Mon 18 Jan 12:05:50 2021 No.77021965 Quoted By: >>77021781 just wait until the inevitable retrain alright?
 >> Anonymous Mon 18 Jan 12:08:20 2021 No.77021979 Quoted By: >>77021291 I play KURIBOH in DEFENSE MODE and end my turn.
 >> Anonymous Mon 18 Jan 12:10:29 2021 No.77021995 Quoted By: >>77021781 I remember Obelisk being quite good when the legal version first released. Was used in frogs with hardened armed dragon or some shit
 >> Anonymous Mon 18 Jan 12:12:20 2021 No.77022007 Quoted By: >>77021291 Now im imagining them being statted out as artifacts
 >> Anonymous Mon 18 Jan 12:20:01 2021 No.77022070 Quoted By: >>77021848 Ahhh Exodia. It's not possible, Noone's ever been able to call him!

File: 12KiB, 251x251, an ancient evil awakens.jpg [View Same] [Google] [iqdb] [SauceNAO]
Quoted By: >>77024901

>There are advanced Necromancers that do something as childish as transfer their soul to some gaudy bauble and call that a Phylactery
>Not using an abstract concept like true/final death to be your Phylactery
>Not truly transcending life and death by having your immortality tied to the very concept of death

How absolutely embarrassing.

28 posts omitted.
 >> Anonymous Mon 18 Jan 16:38:39 2021 No.77024864 File: 9KiB, 500x500, 278CE45E-3285-4138-913B-CB0AC61EA4D1.png [View Same] [Google] [iqdb] [SauceNAO] Quoted By: >>77022375 >>77021344 >>77021293 how do you do fellow 4channel users?
 >> Anonymous Mon 18 Jan 16:40:49 2021 No.77024892 Quoted By: >>77022038 >didnt prepare a normal phylactery I'll just bind my soul to my car keys or my wristwatch or my underpants or whatever
 >> Anonymous Mon 18 Jan 16:41:53 2021 No.77024901 Quoted By: >>77021270 >using an abstract concept like true/final death to be your Phylactery Not everyone is a god and/or has a retarded GM
 >> Anonymous Mon 18 Jan 16:49:49 2021 No.77025022 Quoted By: >>77025053 >>77024815 I demand a Seduction roll!
 >> Anonymous Mon 18 Jan 16:51:52 2021 No.77025053 Quoted By: >>77025022 No.

File: 331KiB, 889x478, 1610955477507.png [View Same] [Google] [iqdb] [SauceNAO]
Quoted By: >>77024970 >>77025174

how do you react if someone tells you that your hobby is pointless?

84 posts omitted.
 >> Anonymous Mon 18 Jan 16:17:09 2021 No.77024585 Quoted By: >>77022001 T. Retard
 >> Anonymous Mon 18 Jan 16:26:25 2021 No.77024706 Quoted By: >>77021404 This anon is completely spot-on
 >> Anonymous Mon 18 Jan 16:46:16 2021 No.77024970 Quoted By: >>77025155 >>77021200 Ask them what they do for fun, and then tell them that their hobby is just as pointless.
 >> Anonymous Mon 18 Jan 16:59:14 2021 No.77025155 Quoted By: >>77024970 except if it's figging
 >> Anonymous Mon 18 Jan 17:00:11 2021 No.77025174 File: 97KiB, 465x620, buddha_iron_man.jpg [View Same] [Google] [iqdb] [SauceNAO] Quoted By: >>77021200 Tell them everything pointless, all the from war, debate, entertainment, politic, wealth and more. Because everything is pointless, that is why you should focus on doing something that are meaningful just for YOU and not for others. So I will keep on rolling dice and playing children card games.

File: 963KiB, 2048x1368, EqkR9ewW8AAt5g8.jpg [View Same] [Google] [iqdb] [SauceNAO]

>>77012646

>Official AoS website
https://www.ageofsigmar.com

https://www.warhammer-community.com/faqs/

>Art Database
ageofsigmart.booru.org/index.php

>AoS Battletomes (Remember, loose lips sink ships, the longer this MEGA stays up, the better!)
https://mega.nz/folder/ypg0FKyZ#bvcFlGrFxCQiEMzP_zdsug/folder/DshkzIKD
>/YourDudes/ Fluff
https://mega.nz/#F!JPo1ATAZ!Dc8C0HngNOwI3jE7jMhxSA
>Soulbound and Supplements
https://mega.nz/folder/ToY3AArC#WmeUJTC9pYMfZYttOUdtEQ
>AoS Books and Audiobooks
https://mega.nz/folder/Wjg2HSrK#nLgjQdhQodTxDCNKAnMRAA
>Tools
warhammer-community.com/warscroll-builder/
warhammer-community.com/2017/09/26/make-your-own-free-city-the-easy-way-sep26gw-homepage-post-4/
https://repl.it/repls/ShockingNegligibleSpecialist
nofile.io/f/EbyKWbMJVbM/dark+elf+photoshop+template.psd
https://runebrush.pa-sy.com/warscroll/

What's the ideal size of an army?

402 posts omitted.
 >> Anonymous Mon 18 Jan 17:11:33 2021 No.77025370 Quoted By: >>77025409 >>77025327 >Settra a literal who Nagash's Nemesis is a literal who? This is what Warhammer has become, huh?
 >> Anonymous Mon 18 Jan 17:12:02 2021 No.77025374 Quoted By: >>77025244 That's not really three heroes then. Pretty much every warband has been 1 hero or unit champion + 2-6 battle line type troops.
 >> Anonymous Mon 18 Jan 17:14:26 2021 No.77025401 Quoted By: >>77025283 >>77025347 >>77025278 It's a minion for the vampires warband.
 >> Anonymous Mon 18 Jan 17:14:56 2021 No.77025408 Quoted By: >>77025263 It is quite literally cheating. If you want your model to be on a big diorama base then put it in a glass case and keep it there, cheater
 >> Anonymous Mon 18 Jan 17:14:58 2021 No.77025409 Quoted By: >>77025370 Nagash's nemesis is Sigmar, anon.

I'll go first.

>if your players constantly forget what actions they can take and what modifiers they add to their rolls, just print them a cheat-sheet to be kept with their characters sheet

21 posts omitted.
 >> Anonymous Mon 18 Jan 13:46:44 2021 No.77022870 Quoted By: >>77023290 >>77020885 >Never have the party travel with a caravan. Its always boring.
 >> Anonymous Mon 18 Jan 14:27:20 2021 No.77023290 Quoted By: >>77022870 Never split the party either
 >> Anonymous Mon 18 Jan 16:05:49 2021 No.77024426 Quoted By: >>77020885 >If a player is acting 'lolrandumb', increase the challenge rating of the monsters faced by 5.
 >> Anonymous Mon 18 Jan 16:09:03 2021 No.77024469 Quoted By: >>77024754 >>77020885 Subtle signs. Like, everytime that there's something in the room the players should inspect or something you cough or something. Don't tell the players, let them figure it out.
 >> Anonymous Mon 18 Jan 16:30:06 2021 No.77024754 Quoted By: >>77024469 Sounds a bit too much like spoonfeeding to me. Maybe if something is important to progressing the plot, don't risk your players having no way of accessing it

File: 116KiB, 700x700, Test of Honour - Unlikely Allies.jpg [View Same] [Google] [iqdb] [SauceNAO]

Waiting 'till the sumo is over to post new thread edition

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames. The >>>/tg/hwg doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, let's talk about fun wargames.
Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
https://en.wikipedia.org/wiki/List_of_miniature_wargames
OnePageRules, Mighty Armies, Dragon Rampant, Oathamrk, Mortal Gods, Kings of War, Deadzone, Warpath, Frostgrave, Hordes of the Things, Conquest: the last argument of kings, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, Beyond the Gates of Antares and anything else that doesn't necessarily have a dedicated thread.

>Places to get minis

>The Novice Troves
https://pastebin.com/MjtsC8AX
https://mega.nz/#F!zSYW0I4a!vXh8-UPi_tWXpJES_-p4zg

19 posts omitted.
 >> Anonymous Mon 18 Jan 14:16:00 2021 No.77023170 Quoted By: >>77023041 I mean, are you expecting to get into a chill, vibrant, friendly and living community? Then yes. If you want to get a bunch of pretty good quality models that you can horde and maybe convince a friend to play a game once or twice against you, then sure, that's fine. But the game is really made to be a list-building and piloting game.
 >> Anonymous Mon 18 Jan 14:24:24 2021 No.77023255 Quoted By: >>77023041 nah, not necessarily. but it's definitely /awg/ now. meaning you need to either be willing to go looking for a group, or to build one yourself. that doesn't phase the gang around here much, because we have to do that with everything we play. The game itself is still very good ruleset, and there's a ton of models / factions to please all types, so it's definitely possible to have a good experience with it. Most of what crashed the plane in to the mountain had to do with competitive scene / tournament packet (particularly the "theme lists") and with massive corporate mismanagement. Both of which are problems a casual group can neatly sidestep.
 >> Anonymous Mon 18 Jan 16:36:08 2021 No.77024835 Quoted By: >>77025028 >>77025391 Question as someone new to the hobby: What companies or systems are generally the best to go to for starting a collection? I don't have anything outside of one decade old 40k starter set so I'm a totally fresh slate and I'm hoping to find cheap stuff so I can try different games and, perhaps more importantly, work on my poor painting skills without worrying about a bunch of expensive models being doomed to look like shit. I'm more interested in games using figures around that 28mm range either in fantasy or sci-fi, whatever would get me the most bang for my buck in terms of being broadly compatible with other systems, but I'm totally open to other options if anyone has good alternatives for beginners. >>77021650 >>77021732 As someone totally new to wargaming I kind of bounced off of more complicated rulesets I tried to look at, but the One Page Rules were really easy to parse and actually get to playing with. It seems that it really keeps things to the basics of what make these games what they are so looking at other games is less intimidating so I'd probably use it as a starting point to try and convert other people.
 >> Anonymous Mon 18 Jan 16:50:20 2021 No.77025028 Quoted By: >>77024835 There are plenty of mini-agnostic games for both sci fi and fantasy so I'd focus on finding cool minis that you like and start there.
 >> Anonymous Mon 18 Jan 17:13:32 2021 No.77025391 Quoted By: >>77024835 for fantasy, the plastic kits northstar makes for frostgrave work really well for this purpose. for a reasonable price you get enough figures to play most minis-agnostic skirmish games, and they come with a lot of optional accessories and weapons.

File: 64KiB, 1011x825, 1610861308546.jpg [View Same] [Google] [iqdb] [SauceNAO]