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77084513 No.77084513 [Reply] [Original]

>the main race of the setting
>a second race that is constantly at odds with the primary race
>a smart race
>a big, strong race
>a grounded, empathic race
Could the 5 Man Band concept work for world building or does it only work for a group of individuals?



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77084195 No.77084195 [Reply] [Last 50] [Original]

>STL@L3ANDRIA EDITION FUCKING GET IT WHILE ITS HOT BOYS: aHR0cHM6Ly9tZWdhLm56L2ZvbGRlci9hbVJSMlNCYiNsNkUyT0YtdUxiYmxjeGZEb0J1aUd3

This is a general for everything 3D printed relating to /tg/ from 40k, AoS/Fantasy, D&D, BB, Historicals, and Beyond!
Share your printed minis, modeling work, anything related to 3D printing that relates to TG.

>DO
- Post pictures of prints
- Remember to help your fellow anons, share requested files if you have them, you are STLexandria
- Encode your file links
- Try to give advice, help newbies

>DO NOT:
- Direct link to other groups mega's (grab + repo elsewhere if you must).
- Forget to read the thread before asking about something
- Moralfag
- forget about nkf

>Resources
aHR0cHM6Ly9nb2ZpbGUuaW8vZC9jVGpRQ3U=

>Guides + How to into/info on 3D printing:
https://youtu.be/cjDpmh2NQMU [Embed]
https://www.youtube.com/watch?v=xS7h_5di3Tc [Embed]
https://www.youtube.com/watch?v=GL-9Ia0SibQ [Embed]
https://www.youtube.com/watch?v=xw_ClxnJ1_Uhttps://www.youtube.com/watch?v=ZXJQ5vQG0ZA [Embed]
https://www.youtube.com/watch?v=bWUfshO17b8 [Embed]

Cleanup Guide:https://www.youtube.com/watch?v=koMNXvSlpSs
Resin Safety: https://www.radtech.org/health-safety/proper-handling-of-uv-resins
Resin settings: https://docs.google.com/spreadsheets/d/1crvzMnt_8NJXAsABinoIhcOjE8l3h7s0L82Zlh1vkL8/htmlview?sle=true#gid=0
Blender Tutorials: https://pastebin.com/RRxGcKTz

>Printer to Buy
Guide: https://pastebin.com/fpDGgNAN

>Top Materials
- Resin: Siraya Blu, Siraya Fast
- Filament: Inland PLA

>What software should I use?
ZBrush, Fusion360, OpenSCAD, FreeCAD, or Blender

>Last Threads (recent -> oldest)
>>77049309
>>77010208
>>76990168
>>76972267

142 posts omitted.
>> No.77098797

>>77087538
I'll check thank you

>> No.77099032
Quoted By: >>77099204

>>77098743
No this thread still exists so it has not

>> No.77099204

>>77098603
Probably discord drama spilling over into threads. It seems like several anons find it very important that everyone should use ((their)) thread and attempt to kill other ones, resulting in nobody knowing where to post and not wanting to bother with the drama. Hopefully it'll die down in a couple of days and we can just post in whatever thread is latest.
>>77099032
It doesn't matter which thread people use as long as there is discussion other than shitflinging, you are part of the autism.

>> No.77099501

What are people's favorite goblino 3d models?

>> No.77099555

Looking for 3pic M1n4tures Jan and/or RG Sculpt Jan

Giving MM M4yhem Jan when it will finish uploading



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77084085 No.77084085 [Reply] [Last 50] [Original]
Quoted By: >>77099537

Is Keith Baker right about subraces, or does Tasha's customization make his point moot?

82 posts omitted.
>> No.77099537
Quoted By: >>77099583

>>77084085
The real question is why is Keith Baker so obsessed with little girls?

>> No.77099583
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77099583
Quoted By: >>77099587

>>77099537

http://keith-baker.com/dm-riedra5e/

>Tactile Telekinetic. This is a human child—an urchin living in a bad part of Sharn, ignored by the world. Despite their childlike appearance, they display surprising strength—because they are channeling telekinetic ability through their body. When they are forced into battle, they’re surrounded by a translucent field of energy—a force field that reduces damage from physical attack and increases the damage of their melee attacks. As long as they are aware of threats, they can try to use their gift to shield them from threats that require a Dexterity save. That’s the STORY. Mechanically, this character is a halfling urchin barbarian. The halfling race is used to represent “young human”—small and quick. Mechanically, the character has a high strength, but they don’t LOOK like it; nothing says that a strong character has to have big muscles! The telekinetic shield is reflected by Unarmored Defense, temporarily supercharged when the character activates “Rage.” They describe “Danger Sense” as being able to deflect threats with their shield. Fast Movement? Kinetic enhancement. The point is that what Rage DOES is provide you with a temporary boost to melee damage, resistance to physical attacks, and advantage on Strength checks. It’s up to you what that looks like—whether it’s primal fury that allows you to only take half damage from physical attacks, or if you’re generating a telekinetic shield.

Would you allow this reflavoring?

>> No.77099587
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77099587
Quoted By: >>77099591

>>77099583

>Dungeon Magazine #117
>Fallen Angel, by Keith Baker

>Memelith
>When hundreds of people die suddenly and unexpectedly, their passing can leave a mark on the world. This is not the same as the unnatural, undead presence of a ghost. In the case of a memelith, the actual souls of the dead have passed to their final rest. But traces are left behind – memories, desires, unfulfilled dreams. This spiritual residue can touch the minds of people who live in the area, manifesting as strange thoughts or odd dreams that are quickly forgotten.

>Occasionally a child is born with a strong bond to these memories and dreams. Under normal circumstances he might grow up to be a gifted medium. But the traces of the fallen are drawn to his mind like moths to a flame. His mind is filled with the voices of the dead, voices that often overwhelm his own thoughts. Such an unfortunate is known as a memelith – a living monument to the dead.

>Serving as a channel for the spirits of the departed provides the memlith a range of supernatural powers. Focused through the memelith, the spirits can shift small objects, slam doors, or perform similar poltergeist activities – but they can also shift the position of an attacker’s blade, helping to shield their host from harm. But the greatest power of the memelith is knowledge. The memelith has access to the memories and skills of hundreds of people. The drawback is that he has a limited ability to control the voices in his mind. In the short term the knowledge of the dead can be invaluable. But in the long term, a memelith has great difficulty concentrating or focusing on any one task. He can try to suppress the voices or call on memories of a specific individual, but he is only barely in control of his mind. A memelith is a tormented creature, constantly distracted by voices no one else can hear, trapped amid the memories of the dead.

>> No.77099591
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77099591
Quoted By: >>77099598

>>77099587

>A memelith can channel the memories of any humanoid creature, but it has the strongest bond to spirits of its own race. Most memeliths naturally develop bardic talents. Memelith bards often use a variant of perform called “Whispersong”; this is a stream of consciousness muttering inspired by the thoughts of the dead. Whispersong is chaotic and nonsensical, but can be strangely hypnotic and compelling in the same way chants can be.

>Abilities: Increase from the base creature as follows: -2 Wisdom, +2 Charisma. A memelith possesses an unnatural charm, but the constant interaction with the spirits is distracting.

Would you let someone play Keith Baker's memelith child bard with "unnatural charm"?

>> No.77099598
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77099598

>>77099591

>Dragon Magazine #385
>Power of the Mind: The Kalashtar, by Keith Baker

>Kalashtar children mature at a rate that members of other races often find disturbing. In a kalashtar community, children are taught meditative and telepathic exercises before they can walk, and they begin the basics of martial training as soon as they have the coordination. A kalashtar child born into another culture might be confused and frustrated by the imbalance between his or her physical and mental development. If a player is interested in playing a young kalashtar, he or she could have the same statistics but simply be size Small (with the appropriate weapon size restrictions for Small characters).

Would you let someone play a kalashtar child?



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77084058 No.77084058 [Reply] [Original]
Quoted By: >>77089199

Are you WIZARD enough to make golems outta muthafuckin' BLING?

18 posts omitted.
>> No.77088575

>>77087839
kek

>> No.77089022

>>77084527
I also like the idea of an ooze golem, but that's because it's my magical realm. Mercury perhaps, go full T-1000?

>> No.77089074

>>77084527
>flubber
Rubber golem?

>> No.77089199
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77089199

>>77084058
nigga, you crazy? I can't afford a golem!

>> No.77090205

>>77087839
>practices a form of homosexuality (magic)
>good



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77084025 No.77084025 [Reply] [Original]
Quoted By: >>77084063

Hey guys, James Workshop here, reaching out to you because I'm responsible for finding gibberish pseudo-latin and/or high gothic words for the company I'm working at.
See here for example a SOLAR DEFECATOR.
Any ideas are appreciated.

>> No.77084063

>>77084025
What?



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77083989 No.77083989 [Reply] [Original]
Quoted By: >>77097394

>Here's my character picture for my paladin!

38 posts omitted.
>> No.77093571

their character portrait could be an ikea table will glance at it once and move on

>> No.77093613
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77093613
Quoted By: >>77094292

>>77084012
>Is that a digimon?
>can see eyes and it's not a furry
of course not
All the human-like digimon waifus (like angewomon) have their eyes covered.

>> No.77093664

>>77084880
bitch please. i have been gaming longer than you have been alive. i get the spelljammer reference. because we all fucking know that shit is highly flammable and everywhere between crystal spheres. no get the fuck out of here ya goddamned newfag shitlord.

>> No.77094292
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77094292

>>77093613
But that's wrong. Kinkakumon, D'arcmon (Both have masks but visible eyes). Junomon, Mervamon (Both have visible eyes, the latter has her whole face visible). Lilimon, Lilamon (both have hats but visible eyes/faces).

>> No.77097394
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77097394

>>77083989



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77083933 No.77083933 [Reply] [Original]

>Firbolg
>Tiefling
>Leonin
>Vuman
>Yuan Ti Pure Blood
>Gnome
>Aasimar
>Half Elf
>Aarakocra
>Kenku
Could you stop playing these """races"""?

48 posts omitted.
>> No.77090071

>>77083953
/thread

>> No.77090216

>>77083933
I'll do it even more just to spite you, vanillafag.

>> No.77092851

>it's another Firbolg bad thread
Get new material.

>> No.77092951

>>77083933
Nothing wrong with playing Firbolg. Good race full of flavour and history.
Just don't play 5e.
The same applies for the rest of your list.
These races either exist only in 5e or are a problem only in 5e. If they bother you so much, just play any other edition of D&D.

>> No.77093154
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77093154

>>77083933
I'm gonna play a Gnoll just to spite you, op.



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77083742 No.77083742 [Reply] [Last 50] [Original]

Archives & Other Resources: https://pastebin.com/vrqYhnpu
AllSync: https://cyoa.allsync.com/s/79mkWc8NAftS8HE
Previous Thread >>77077606

389 posts omitted.
>> No.77088143

>>77087982
>That's not proof of anything, especially when half the people you name end up having no cultural or religious connection to the Norse.
He used it as an example to show you that gargling jizz isn't unique to norseland.

>> No.77090647
Quoted By: >>77090707

Rolled 4, 7, 9, 7, 1, 5, 5, 4, 3, 5, 9, 1, 1, 6, 7, 5, 10, 2, 8, 5, 3, 7, 4, 7, 6 = 131 (25d10)

>>77085057
>>77085078
Taking only 1 threat

If the waifu roll is even I get a pure waifu and if it's odd I'm rolling for a heretical waifu with the next die

>> No.77090707
Quoted By: >>77090726

>>77090647
>posting in a 2 hour old thread
wtf anon

>> No.77090726

>>77090707
I really wanted to roll, it's not a cyoa that's posted in every thread.

>monitoring a 2hour old thread

>> No.77092079

>>77083821
aw shucks, that was real comfy anon.



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77083741 No.77083741 [Reply] [Last 50] [Original]
Quoted By: >>77091402

Previously:
>>77078225
>>77078225

>OFFICIAL Commander website, where you can learn the rules, see the current banlist, and read the OFFICIAL format philosophy, laid down by the rules committee:
https://mtgcommander.net/

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen color identity.
http://mtglands.com/

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck strategy and card choices.
http://www.tappedout.net

>CARD SEARCH
https://scryfall.com

>Thread Question
How did you win the last game you won?

484 posts omitted.
>> No.77091402

>>77083741
>TQ
Malcolm and Glint-horn Buccaneer combo at the end of a 3 hour game.

https://www.moxfield.com/decks/aq-mvSPD2USPrJD8viPHUQ
I've done some games with my Fynn, the Fangbearer deck and I need some more card draw. What is some good monogreen card draw to add in here?

>> No.77091449

>>77090995
I really hope the new Innistrad Vampires set gives us more Edgar. He seems like a much more interesting character who doesn't deserve to have been off-screened by Nahiri.

>> No.77091684

>>77091117
It's a Toggo/Keskit deck so I had a bunch of rocks and Loyal Apprentice on the board.
>>77091069
Yeah I played it and it did feel dirty but I was pretty far behind that whole game so I stick with my play.

>> No.77092062

>>77083824
They're pretty much all trash.

>> No.77093726
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77093726

>>77084364



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77083628 No.77083628 [Reply] [Original]
Quoted By: >>77087856 >>77088420

Looking for this pdf for quite a while, does anyone have it?

I want to use it for solo roleplay, complemented by other books like Shadowrun, Aftermath, Cyberpunk 2020, Apocalyptia. Do you have any other material suggestions, for a solo post-apocalyptic (with cyberpunkish/sci fi elements) roleplay campaign?

3 posts omitted.
>> No.77087856
Quoted By: >>77088305 >>77090228

>>77083628
look on The Outer Temple vola

>> No.77088305

>>77087856
nothing unfortunately

>> No.77088315

>>77087366
found it easily, thanks gonna give it a try

>> No.77088420

>>77083628
Also suggest Other Dust from Kevin Crawford. It is designed for you to make a Sandbox to play in.
Lots of charts and tables.

Also look up Mutant Year Zero.

>> No.77090228

>>77087856
is it just /r/theoutertemple to get there?



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77083518 No.77083518 [Reply] [Original]

How can you give a "trippy" feeling to your games without just making everything "CUH-RAYZEE" for no specific reason?

22 posts omitted.
>> No.77098309

bump

>> No.77098398

Any good art books? Thinking about trying to pick up some of whatever Moebius stuff I can get my hands on

>> No.77098433

>>77083828
This to a certain extent. Don't overexplain the mystery imo. Your players won't grasp it. It's better to stick to simple, but evocative images.

Stuff like:
>a beating heart
>a face melting into another's
>an overwhelming sense you don't belong

The simpler and more stark your descriptions are, the more impactful it will be on your players. Visual aids help too.

>> No.77098537

>>77090346
>acid is a hard drug

>> No.77098590

>>77083920
That pic is neat saved



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77083514 No.77083514 [Reply] [Original]

1 wizard vs 100 knights
who wins?

7 posts omitted.
>> No.77084444

>>77084143
>If you took any 1 of those mages without support and put them against 100 knights, the mage would probably be fucked
idk, the comics make individual mages look like glass tanks

>> No.77084457

>>77084176
Bonus points if they include a Wojack in the OP

>> No.77086320

>>77083514
Depends on how well theyre made. My friend once made a fighter with a cumulative 2% magic resistance per level. The mage tried to kill him before he closed the gap. He resisted the spell and proceeded to cut him down in 1 turn.

>> No.77086487

>>77083514
>Every Wizard is a level 20 master at their absolute peak.
>Every martial is some level 1 gibbering mook who just has to take it
Summarized the thought process behind this post.

>> No.77086816

>>77083514
Man that really is the best piece of Warcraft art they've done in more than a decade at this point.



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77083399 No.77083399 [Reply] [Original]
Quoted By: >>77084558 >>77086670

How would your PC deal with a world that is seemingly conspiring to confound his every move, to the point where physics itself will stop working properly just to stymie him?

3 posts omitted.
>> No.77084558
Quoted By: >>77084952

>>77083399
Pull out a sign out a nowhere that has HELP! printed on it.

>> No.77084952
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77084952

>>77084558
This is a good post.

>> No.77086670
Quoted By: >>77087874 >>77087937

>>77083399
yknow just once I would've liked to have seen that poor bastard get a square meal

>> No.77087874
Quoted By: >>77087937

>>77086670
Me too.
Maybe not the road runner but he deserved a proper meal, for once.

>> No.77087937

>>77086670
>>77087874
In Wil E.'s case, he deserved a good meal.
In Tom and Sylvester's cases, it was Jerry and Tweety that deserved to get eaten alive.



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77083306 No.77083306 [Reply] [Original]

So, what's beyond D&D3.PF?

And GURPS?

29 posts omitted.
>> No.77097062
Quoted By: >>77098480

>>77096154
This sounds like an OSR-style sandbox.

>> No.77098480

>>77097062
There are definitely a lot of similarities. I started with those systems and much of the "oldschool" mentality is still a foundation of how I run my games, but the abstract and extremely rules-light nature of most OS and OSR style games, and an over reliance on mother-may-I and pure GM fiat/arbitration, makes the actual systems kind of a poor fit for what I personally enjoy.

>> No.77098921
Quoted By: >>77099557 >>77099566

>>77096154
>I use: simulationist leaning systems to describe the capabilities of the characters

What game systems are those? I mean, do they have a name? Are they homebrews?

I agree with the other Anon's opinion about it looking like an OSR sandbox campaign: you don't seem to care much for the story in your games, you just let the players do things and see what happens, but it seems to me there's some kind of Story-After approach. That is, we don't prep the plot before playing and railroad players into it (Story-Before), but instead we look back and see what happened so far by your random interaction with the different little pieces of the world, and try to make sense of it after it happened: story is a byproduct of the actions of the player characters.
Which is exactly how an OSR sandbox should be played at its best, mind you.

If I am mistaken and you do care for the story, and you're playing the game exactly to get a story out of it, then I strongly recommend you the Fiction First games approach. Apocalypse World is really great in this (and many other PbtAs are), and gives you the Story-Now approach through the ruleset.

>> No.77099557
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77099557
Quoted By: >>77099566

>>77098921
You're absolutely right that I don't go for Story-Before. In a way, "Fiction First" is kind of the goal in the sense that the story and the roleplaying is the most important part, and the table experiencing it together is where the fun comes from, but "Fiction First" games are the exact opposite of what I like, because what my players and I are after is immersion--the story of the characters and the world they're in, not the story of the story, if that makes sense? Narrativist games are my least favorite style and GMing approach. PbtA as an example is just not fun for me, on either side of running/playing it. I feel that stories told by these kinds of games always feel detached--they make a sort of TV/movie/book/plot sense without ever feeling any kind of real. There's no suspension of disbelief, they don't suck me in. Similarly the characters feel like game pieces that players can use to play minigames to access moments of being the story writer, and never feel like avatars through which the players experience and interact with the world. There's no sense of immersion. There are mechanisms in these sorts of systems that create an ebb and flow and the sharing of authorial ownership, but the resulting story still feels like something written (although through multiple voices) rather than what we look for.

If there is a world and people and creatures in it, that does not react to players and their characters through narrative game tools nor gm arbitration, railroading, or handwavium, but rather through the choices, resources, and capabilities of those PCs and NPCs filtered through the dice rolls and a game system that exists to fill the role of the worlds physics, then a story and a plot and a narrative emerges that isn't written by the DM or the players. It feels completely organic and can surprise everyone involved, no one really feels in complete control, except for the control they have over decisions made by their PCs (or NPCs/Forces).

>> No.77099566
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77099566

>>77098921
>>77099557
There are a lot of ways to play tabletop, and all of them are right for someone. But this very specific approach is what I fell in love with about the hobby. Playing CRPGs, playing more gamist-focused/tactical RPGs, playing narrative-focused RPGs or collaborative storytelling games, they just don't scratch this specific itch that I come to tRPGs to get scratched.

As for systems I like, Mythras (or most anything based on BRP) can fit the bill, and that's probably my overall second favorite system. But I'm kind of a system whore and I play lots of different games. Usually I gravitate towards crunchier games that have "Simulationist" rules or rules that aim for a "realistic" feel, with little to no rules focus on Narrative play or Gameplay-as-a-game. Another strong requirement for being an ideal fit is that the game's characters and forces should have grounded, concrete traits and statistics and abilities that define their capabilities within the physics of the system, and not abstracted metatraits that define the role they're supposed to fulfill in the narrative. Strangely though, my all time favorite system is still Riddle of Steel, which although very Simmy in most areas, does have a few Narrative tools. I think the reason it gets a pass from me is because of how the Narrative bits are implemented in an almost Simmy way, and how they support character immersion instead of supporting plot pacing directly.

Or maybe it's just because of how much freaking fun I have with the combat system.



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77083208 No.77083208 [Reply] [Original]

If someone already listed one of yours you can throw them a (you) but still list something new. I'll start:
>There should never be "filler" fights. All combat should have some meaningful risk/reward for the party

32 posts omitted.
>> No.77093916

>>77083208
this mf said tenant

>> No.77094806

>>77088270
Any suggestions for running Starfinder for a group who is new to it?

>> No.77094971
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77094971

>>77083208
The world should not be centred around the players and will move with or without them
The game should not be purely centred around the world and it's greater plots or players and their Personal story
The players also should not be divorced or separated from the world but a moving part of it
The game is the dynamic experiences and stories the players make for themselves by being and moving as a part of the world

>> No.77095084
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77095084

>>77083208
the motto of
>simple failable quests
>complicated and volatile sandboxes
Works well when gm’ing and always leads to interesting stories

>> No.77097824

>>77083266
Nice save, anon



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77083031 No.77083031 [Reply] [Original]
Quoted By: >>77083298 >>77086980

Hello /tg/, What kind of things can I put in a map? aside form cites and forests what can I draw to fill the blank spaces and add to the wonder of the world?

>> No.77083298
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77083298

>>77083031

>> No.77084489
Quoted By: >>77084621

Here's my advice: learn to use the catalog

>>77037946

>> No.77084621

>>77084489
advice taken to heart and much appreciated

>> No.77086980
File: 167KiB, 800x600, Sea_of_Dust copy.jpg [View Same] [Google] [iqdb] [SauceNAO]
77086980

>>77083031
sometimes leave those blank spaces in, maybe "unknown" or "here be dragons" or "lost empire", and players will want to know what's there. In Greyhawk, in the Sea of Dust, there's this "Forgotten City" on the map. But is that the real location? We never found it (never really went looking, but always looked for rumors now and then), but we imagined all sorts of wonders that were left behind. Blank spaces can be cool, too.



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77082908 No.77082908 [Reply] [Original]

Accuracy should be it's own stat for all weapons, strength should be for all damage
Adding accuracy to damage should be a feat/class ability
This goes for whatever system

2 posts omitted.
>> No.77083454
File: 38KiB, 800x534, muscular-man-holding-machine-gun-action-hero-muscled-standing-abandoned-building-wearing-green-pants-46199328.jpg [View Same] [Google] [iqdb] [SauceNAO]
77083454

>>77082908
I don't know if a high strength score should make bullets hit harder.

>> No.77083613
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77083613

Most combat in my setting and system is done by black power firearms so accuracy and damage are the same thing. Cuts down rolling.

>> No.77083724

>>77082908
based Nick Mullen

>> No.77083733

>>77082908
Why would strength impact my bullets
Do I punch while shooting for extra force

>> No.77083893

>>77082908
>Adding accuracy to damage should be a feat/class ability
>This goes for whatever system
No, this is specifically a D&D problem. Most systems already account for both accuracy and power with all weapons without stupid cludges like a feat to add accuracy to damage.



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77082889 No.77082889 [Reply] [Original]
Quoted By: >>77083362 >>77087390

Will such a perfect sprue ever be seen again?

6 posts omitted.
>> No.77083300

>>77083220
Shipping mantic stuff costs a lot, skeletons are 15 percent cheaper so I pay same I would buying mantic and no shipping cost.

>> No.77083362
Quoted By: >>77083377

>>77082889
Those make mantive minis look gorgeous

>> No.77083377

>>77083362
Mantic

>> No.77083393

>>77083139
This box was fucking glorious. buying multiples you could make heavy cavalry and infantry too.

>> No.77087390

>>77082889
No. Next obvious question.



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77082863 No.77082863 [Reply] [Last 50] [Original]

Reaction pics, funny pics, cursed pics, filename pics, random pics and whatever you have. The point is to make an interesting setting based on them. You can also take a pic that has been previously posted and edit it if its ok with everyone. Just post something and add a bit of fluff to it, and let its magic do the rest!

I will start with a map. The is where the setting is happening.

287 posts omitted.
>> No.77098860
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77098860
Quoted By: >>77099611

>> No.77098883

>>77097009
He became popular through insults and curses. People wishing others unsatisfiable itches, burning sensations while pissing, Headaches, ear pessure and other slight Inconveniences. Common folk fear his priests, for once these priests used their power to make a King grow taste buds inside his rectum.

>> No.77099414

>>77098633
Usually if something is referred to as "100% bigger" it means it's twice the size, as in that plus 100% of it again

>> No.77099534

>>77095440
>the only surviving men in the Union are twinks

>> No.77099611

>>77098860
Some say that it came around because an elephant and a snake fucked too much.



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77082822 No.77082822 [Reply] [Original]

How do you feel about an undead army with guns?

>> No.77082836
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77082836
Quoted By: >>77083778

>>77082822
good.

>> No.77082855
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77082855

>>77082822
already got one

>> No.77083778

>>77082836
Fpbp

>> No.77083790
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77083790

>>77082822
Zombies with guns become infinitely more based

>> No.77083806

>>77082822
guns so simple even an unwashed illiterate peasant could kill a knight in full harness, so they're the perfect weapon for the undead



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77082797 No.77082797 [Reply] [Last 50] [Original]

Inoperable Edition

>Previous Thread
>>77075006

>Official AoS website
https://www.ageofsigmar.com

>Downloads; Rules Errata and FAQs:
https://www.warhammer-community.com/downloads/
https://www.warhammer-community.com/faqs/

>Art Database
ageofsigmart.booru.org/index.php

>AoS Battletomes (Remember, loose lips sink ships, the longer this MEGA stays up, the better!)
https://mega.nz/folder/ypg0FKyZ#bvcFlGrFxCQiEMzP_zdsug/folder/DshkzIKD
>/YourDudes/ Fluff
https://mega.nz/#F!JPo1ATAZ!Dc8C0HngNOwI3jE7jMhxSA
>Soulbound and Supplements
https://mega.nz/folder/ToY3AArC#WmeUJTC9pYMfZYttOUdtEQ
>AoS Books and Audiobooks
https://mega.nz/folder/Wjg2HSrK#nLgjQdhQodTxDCNKAnMRAA
>Tools
warhammer-community.com/warscroll-builder/
warhammer-community.com/2017/09/26/make-your-own-free-city-the-easy-way-sep26gw-homepage-post-4/
https://repl.it/repls/ShockingNegligibleSpecialist
nofile.io/f/EbyKWbMJVbM/dark+elf+photoshop+template.psd
https://runebrush.pa-sy.com/warscroll/

>Thread Question
fix a faction of your choice with 1 (one) new kit

551 posts omitted.
>> No.77088783

>>77088666
That's not what the FAQ is saying you retard. You make a single warpfire attack independently from how many you have, but how many you have influence how much dices you roll.

>> No.77088788

>>77088666
Read that again but this time actually read what it says. What a fucking waste of a good get.

>> No.77088794

>>77088766
On another read through that, I concede.

>> No.77089038
Quoted By: >>77089103

>>77088666
lol, you fucked up

>> No.77089103

>>77089038
Threw a bit of wishfull thinking in there, but it wasnt a nerf, just a antisperg.



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77082517 No.77082517 [Reply] [Last 50] [Original]

Morty's a cuck. All my niggas hate Morty edition

>Death Guard Codex Leaks
https://imgur.com/a/sfV0jOd

>Munitorum Field Manual (Points):
https://www.warhammer-community.com/wp-content/uploads/2020/08/76UtmPgtSCGKJAnW.pdf

>WarhammerTV Tip of the Day:
[YouTube] How to Paint Death Guard: Foetid Bloat-drone Flesh (embed)

>Downloads; Rules Errata and FAQs:
https://www.warhammer-community.com/downloads/
https://www.warhammer-community.com/faqs

>Tool to Improve Battlescribe Readability:
https://buttscri.be/40k.php

>3rd Party Pastebin:
https://pastebin.com/XHFCunAZ (embed)

>/40kg/ MEGA:
>Put requests here:
https://mega.nz/megadrop/COvnWHUBoFE
>Find stuff here:
vola
file.org/r/1g6bbnxyr

>Previous Thread: >>77077765

>TQ: what does (or what did) your local scene look like. What broad stereotypes of people showed up to weekly games? How about to events?
>Alt TQ: Why did DG get turned into a CC faction

569 posts omitted.
>> No.77087199

>>77087041
Venomcrawlers are great the only stuff in that box you wont use long term are the greater possessed and MOP

>> No.77087238
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77087238

>>77083903
>DG artwork confirms the death of multipose models

>> No.77087394

>>77086984
Those don't have models, they're getting squatted.

>> No.77088048
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77088048
Quoted By: >>77088193

>>77082564
I read the Lords of Silence, pretty cool warband.
But I prefer the colors of the Glooming Lords.

>> No.77088193

>>77088048
have you heard of their sister warband worshipping Slaanesh
the grooming lords



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77082315 No.77082315 [Reply] [Original]

Has it ever been stated how big the Northern Kingdoms are?

14 posts omitted.
>> No.77087566

>>77087451
he hates them 1) because they're more popular and 2) because he took the lump sum since he thought they'd fail and it fucked him over financially

>> No.77087623

>>77082845
Nigger

>> No.77089170
Quoted By: >>77089239

>>77087451
He hates them, because he sold the rights for them for a lumps sum. That sum was less than 30 thousand z?otych, which was back then about 9 thousand dollars, with comparable buying power - he just wanted a very quick buck from a project that he assumed will fail spectacularly. All while the guys from CDP offered him 5% of all income ever made from the potential games - which with just TW1 would be somewhere around 7.5-10 million z?otych (about 2.5-3 mil in dollars). TW1, which sold the worst of all three games.
Keep in mind when he was approached by the people doing Hexer, the TV series Polish quasi-adaptation of the short stories for copyrights, he asked them for a million dollars - to which they've laughed and left the negotiation table, never to return, so he ultimately was left with the initial payment of 100 thousand, but z?otych (about 25k in dollars back then).
Also keep in mind that when he originally sold his short stories to the publishing house, he was a no-name nobody, so he sold them for a lump sum per book. Meaning he never made any real money on one of the most popular book series that came out in Poland since WW2, because each book was under lump-sum contract - he literally made more money via fan conventions paying him to visit them than on the entire witcher saga.
On top of this all, remember that his final Witcher book, an idiotic prequel cash-grab, was negotiated as percentage deal with the publisher, aimed as a money-printing machine. The book flopped hard, so he earned less on that percentage than he would get from the proposed lump sum from the publisher.

The kicker? This guy has a degree in economics, but never, ever made actual money on his writing. And it makes him deeply resentful to it, because no matter what he does, he's left with scraps, usually based on over-calculating the situation and ALWAYS betting on the wrong horse.

>> No.77089239

>>77089170
Oh, and the most important bit:
He always considered anything witcher-related to be a sort of a warm-up and a way of paying bills for time being, with his goal to deliver a historical fantasy that ultimately became the Hussite trilogy. Those are very solid books, genuinely superior to witcher...
... that bombed horribly, because everyone wanted just more Geralt.
So he never made more than short burst of cash out of witchering and in the same time people just can't stop bothering about it.
Who wouldn't be a resentful sad fuck in such situation?

>> No.77089479
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77089479

>>77085177
I always like how his Czech translator made on his own a map just for the sake of making sure he keeps consistency when translating the books and orienting things properly to each other. Then it ended published on the back cover of each book in the series. Sapkowski found out, checked the map, said "Neat", and whenever someone wanted to know anything aobut the setting, he just shut them up with "Consult the Czech map, it's near perfect", cutting the discussion.
The joke is, from all the semi-official maps, this is the only one that doesn't suck ass and doesn't turn the whole place into a rectangle, like >>77084535 and all the immitations did. You actually have a reason to call an Arc Coast an Arc Coast



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77082288 No.77082288 [Reply] [Original]

Hello Elegan/tg/entlemen

I am looking for recommendations for an Apocalypse World campaign soundtrack.

Any artists, albums, playlists which in your opinion fit the setting?

23 posts omitted.
>> No.77092210
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77092210
Quoted By: >>77093195

>>77089845
Oh I've read what Vincent "to do the thing do the thing" Baker has written.
I just which it was comprehensible.

>> No.77092302

>>77082288
Just the soundtrack to porn movies, not music, just the squelching and moaning.

>> No.77093195

>>77092210
I agree with you in that case.
I am not even an English native speaker and I did have to "get it" before actually understand what was being said.

I found a blog called the daily apocalypse though, which actually explain the whole manual like it was some kind of ancient text. It is kept by a bible scholar, so yeah. Probably the best translation you can find around.

>> No.77093624

>>77082288
https://www.youtube.com/watch?v=HGHuD0yYn9Q&ab_channel=NicolasJaar-Topic

>> No.77093642

>>77082288
>Apocalypse World
Do they make sound recordings of dumpster fires?



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