>>76947675
mmmmm, the thing is, define dragon.
i'm sure i could whip you up something fairly decent, but if you want something roughly PC race strength, you're obviously going to have to cut some corners because full-ass dragons are like cr20, and i need to know which ones are acceptable losses.
If you just want like, the Taninim straight out of that pathfinder thing, you could do a pseudo or faerie dragon with Sidekick class levels.
Or, to translate directly from the pathfinder stats so he doesn't lose or change much of anything:
Small, Cha +2, Con +1, Elf Fey Ancestry (renamed like the warforged version was), 13+dex natural armor (can't wear armor), 1d4+str bite unarmed attack (can't wield two-handed or heavy, disadvantage with all held weapons), Simic Hybrid manta glide, Stonecunning about dragons, proficient in perception, darkvision 60.
It's a weird one, kinda like if you gave an elf the Dragon Hide feat as its subrace while crossing it with kobold, but i don't think it would be broken, though i do find it odd that most of its balancing downsides only really apply to trying to make it a martial, an arcane caster one would be almost entirely unhindered.
>>76946118
>>76946078
you get TWO spells, gust and gust of wind. it's no more busted than tiefling or drow.
>spells of the mark
are additional spells known options you can grab if you are already a spellcaster. and frankly, a really easy rule to ignore, just like the GGR backgrounds giving you extra spell options too.
>>76946183
how about that revised monk of the four winds?
or literally anything for darksun, i have no idea how they'll ever port that to 5e.